Why NBA Live 2010 is better than 2k16
NBA 2K has been exponentially declining... Ever since NBA 2K12 the game has been going downwards, they work on the cosmetics but forget about the mechanics. This game is not about Lebron's Tattoo details nor OJ Mayos swaggy hair, its about getting a fucking pass through and simulating shots. When a elite NBA player is dribbling a ball he will not throw the ball off the opponents leg 9 times outta 10, nor will he throw a half court pass to the 300 section. 2K you need to work on mechanics... at this point I think that NBA Live 2010 had better mechanics and was more "realistic" than the 2K games. Work on dribbling, work on passing, shoot is almost fine but apparently if a player makes a couple good shots, he is bound to miss the next open one. I don't think Ive ever seen a perfect field goal percentage... Yes this doesn't happen in real life, but it could if defense in real life was as weak as 2K. half the time your wide open on the corner missing shots... hell I've seen 3 perfect release's at this point by Klay Thompson bounce off the rim JUST because he was on a role.
Basically 2K if you want to succeed and grow, you need me. I will take on a position of senior advisor and can fully reflect the needs of the 2K community. I will not accept any Job offers that offer a title lower than the one stated and will not consider an offer with a salary lower then $100,000 (that is the absolute minimum I will consider + BENEFITS).
Ronnie_2k submitted by
Mr_Credo to
NBA2k
5 suggestions for MyLeague/MyGM in 2k18
I've played NBA2k since 2k12, and by far my most played mode is MyLeague (formerly known as The Association). The mode has seen several reworks since when I started playing, and I'm a big fan of the huge reworks and additions in this year's version of MyLeague/MyGM. I've had less time this year to play, but I've played enough to notice several things that I think this mode would really benefit from. I should also establish that I play MyLeague/MyGM as realistic as possible, and like to build my team slowly in as realistic a manner as possible.
1. Implementing the NBA D-League: The NBA's D-League (now renamed the G-League) has been probably the most widely suggested feature to be added in 2k ever since it was implemented in 2k13(?) for one year before it was removed. It was, in my opinion, incredibly fun a cool side-story to the regular NBA league. For those who forget how it worked, I'll quickly summarize:
There was 30 D-League teams (some were made up, as there were not 30 D-League teams at that time (and there still isn't)), and they all had fake CAPs. You could send down any player who fit under NBA rules to the D-League to develop, and they would develop as normal, except they wouldn't take up a roster spot (although they would still affect the cap, of course). You could call players up at any time as well.
I like this general idea, and I think that it would fit well considering how 2k now has the Summer League. I've often had a dilemma where I have 16-17 players that I'd like to keep on my team, but I'm not sure who to keep. I'd honestly be fine if 2k just re-implemented all fake CAPs, as most D-League players never become famous, and the rosters are constantly changing, so it'd be a waste of money on licensing. Just the teams, their logos, and then create fake teams/logos for the remaining ~10 or so teams who do not have a D-League associate.
You could also switch between schedules and actually play on your team's respective D-League associate throughout the season and follow their schedule. It was honestly really cool, and it adds a huge depth to the realism in these two game modes, as I can now technically have more than 15 players in real life, as I can have some of them running in the D-League for me instead of rotting on my two "reserve" slots.
2. Preseason: I'm not sure why 2k ever did away with the Preseason, but I feel like it should make a return, and we should be able to have a roster of 18 players throughout it, just like in real life. Sometimes the Summer League isn't enough to test out my new rookies as well as some lower-level/under the radano name players. I think the ability to actually test out these players with my actual team's roster is also worth the implementation of the feature, as sometimes just testing these new players in the Summer League with a fabricated roster isn't enough.
3. 10-Day Contracts: Albeit a minor feature, at a certain way-point through each season in the NBA (this year it was January 15th), players are able to sign two 10-day contracts with a team. This seems like a better alternative than signing a guy for the entirety of the rest of the year, as well as drop $1m+ on them. It's a cool way to test out players, and some guys (i.e. Yogi Ferrell, Derrick Williams, Joel Anthony & Jeremy Lin) got full season length contracts off of these.
4. Simulation Realism: The simulation in this game is really off, and their algorithm needs a serious revisiting. It's hard to describe, but certain teams like the Celtics and Wizards consistently play terrible on simulations, while teams like the Sixers and Lakers can near make the playoffs. Just overall, it needs a revisiting and a bit more enhancing all around.
5. Off-season Realism: The off-season in 2k17 is severely messed up, especially with player interests. For some reason, players like Steph Curry, KD, and LeBron have 0 loyalty. We all know that those 3 are probably staying with their squads for a long time - and especially not leaving for the likes of the Brooklyn Nets and Charlotte Hornets.
6. Staff: In 2k17, as it is, you currently cannot resign staff members, and have to wait until the off-season. Not only that, but most staff leave their team in the first year. There's usually a good amount of coaching changes each off-season IRL, but definitely not to the extent that 2k has programmed it to be in-game.
Well, that's it for my "rant". Keep in mind that I love 2k and what it has done with MyLeague; these are just some changes I see it could benefit from.
submitted by
TheRealKingofmice to
NBA2k