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Greetings Everyone! I have a feeling I will hit the character limit this time around, with my per usual, "Wall of Text", hehe:) So, I will throw in some highlights, and especially elaborate on MAME 2003 Xtreme, plus a link. And, you can read the fuller fleshed novella on my Github Release Notes! Link at bottom of this page!
Note: Mod Hub may take a little time to fully Update! Genesis Mini Classic - SNES Super FX Chip Games - Slowdown Be Gone! Yoshi's Island, Star Fox, etc! http://www.youtube.com/watch?v=K5QiVcjMgCo&t;=660s Be sure to check out the many other videos related to this Release, also on my channel! I will post more after this Update with other fun and amazing WIP! I will also do an Xtreme Injector Tutorial for PSC:) My YouTube http://www.youtube.com/channel/UCoRrbw6gyi4KRPGUNnVVjMQ I DO have the TurboGrafx 16 Mini. I will do videos with it, after this Update is posted. So, be sure to check out my YouTube Channel:)
04-27-2020 So much has happened in the time since the last Release! The entire world, as we know it, has changed! I truly hope all of you are staying safe in this scary scenario. This isn't the first time in history, nor will it be the last. But, not giving up and pushing through, hopefully things will work out in a positive way so everyone can maintain a semblance of normalcy. Most definitely do not embrace bleakness. Instead, try to see the light that paves a forward future!
Moving on, many new things make this Update, which will harken back to the nostalgic side in many of you!
- Minor Drama Update
- Hakchi2 CE 3.8.0! (Mini MD-S-NESC)
- AutoBleem/RetroBoot/Xtreme Injector Updated! (Mini PSC)
- MAME 2003 Xtreme Mode Activate! (Mini MD-S-NESC-PSC)
- Butterfly Mod Effect (Mini MD-S-NESC-PSC)
- MAME 2003 Xtreme Authentic Artwork! (Mini MD-S-NESC-PSC)
- MAME 2003 Xtreme Annoying Controls Fixed! (Mini MD-S-NESC-PSC)
- MAME 2003 Xtreme 720 Degrees of Sonic the Hedgehog Awesomeness! (Mini MD-S-NESC-PSC)
- MAME 2003 Xtreme PGM PolyGame Master Games Implemented! (Mini MD-S-NESC-PSC)
- MAME 2003 Xtreme Bootstram Nvram Initialization Process Mode Activate! (Mini MD-S-NESC-PSC)
- MAME 2003 Xtreme Terminator 2/Revolution X! (Mini MD-S-NESC-PSC)
- FPS Awesomeness with Wolfenstein 3D! (Mini MD-S-NESC-PSC)
- FPS Awesomeness with Marathon Trilogy! (Mini PSC)
- SHMUP Awesomeness with Xenon 2 (Mini MD-S-NESC)
- P-UAE Xtreme Awesomeness CDTV Support!
- NES Slowdown Be Gone! (Mini MD-S-NESC-PSC)
- MD/SMS Slowdown Be Gone! (Mini MD-S-NESC-PSC)
- SMS FM Mode Activate! (Mini MD-S-NESC-PSC)
- SNES Slowdown Be Gone! (Mini MD-S-NESC-PSC)
- FB NEO UniBios Updated to Epic Proportions! (Mini MD-S-NESC-PSC)
- RetroArch Xtreme Amped! (Mini MD-S-NESC)
- Other Notes & WIP
- Da Videos!
MAME 2003 Xtreme Mode Activate! (Mini MD-S-NESC-PSC) I have been playing around with MAME since its first Release by Nicola Salmoria in 1997! Some of the first games that really got my attention were Sly Spy (Data East) and Michael Jackson's Moonwalker. I had to run these via Command Prompts since there really wasn't a GUI initially. And, when I got source, I was able to compile it into a GUI later on. I started playing around with the various drivers, changing things to try to run these things better on my Windows 98 Computer. And, I never looked back. I mostly focused on PC. But, later branched out into other platforms, such as PSP, and even Android. But, now, my primary focus is with the Mini Classics! That is the true Nostalgic Home Base!
I barely have enough room in my basement for a 3/4 sized Pool Table. And, I even had to get a smaller cue stick, for side shots! But, I DO have a Pirates of the Caribbean Zizzle Pinball Table that is pretty bad-ass, that I got on clearance for 50 USD. Kind of wish I bought two of them at the time, as it is a pretty well designed machine, albeit with the known "power source port" going bad and "smaller than usual" flippers. But, smaller flippers equals more challenge!
Getting back to the subject at hand...in 2017 when the NES Classic came out, I quickly chose MAME 2003 as my absolute favorite Core of them all! I then embarked on a mission to get as many things as possible fixed up! In that time, I have met and collaborated with many great people from MAME, including Arcadez2003, Grant2258, and Markwkidd, as well as worked with Gpstar81 and BigBlueFrontEnd (Custom OSTs). Performance and Speed has been the name of the game for me from the get go! When I was posting Releases, I would get feedback on games that had issues, such as In the Hunt having Freddy Krueger "chalk board" noises, such as in THIS Video I posted showcasing the glitchy bug, before getting it perm fixed in MAME 2003 Xtreme!
http://www.youtube.com/watch?v=RRjyl4GY09U Suffice to say, the Butterfly Mod Effect is a thing!
Butterfly Mod Effect (Mini MD-S-NESC-PSC) Butterfly Mod Effect is a term I coined to be a play on Ashton Kutcher's Movie, which was a great film...as well as the overall idea that changing one thing can either make or break another! In the case of Butterfly Mod Effect, there were quite a few instances where it worked in favor of helping fix other things! Such as with In the Hunt and other Irem Sound Game glitch fixes, it also helped fix Nintendo Vs. Games, such as Vs. Duck Hunt, Vs. Super Mario Bros., etc! You can see how absolutely god awful Duck Hunt was when I first worked with it, here!
http://www.youtube.com/watch?v=GnKKOQeJwJ4&t;=5s Not only was Duck Hunt awful in sound. But, it was absolutely unplayable due to control issues. So, then, more fairly recently...I had this idea to try to get Hard Drivin' fixed up. I talked to Grant2258 about this, and as a Butterfly Mod Effect result, Analog Control implementation also finally helped make Duck Hunt and other Light Gun games more controllable, as well as even games like Hang On and Super Hang On! There are dozens upon dozens of instances where things would parlay directly into other fixes! Even with System 32, I saw the games were crashing. But, they were at least displaying the "warning" disclaimers before doing so. So, I tried a few changes to the Sega Drivers, which actually helped SpiderMan Arcade work! Like, here:)
http://www.youtube.com/watch?v=Qf0dTFLIWKY It became quite the challenge...As, fixing one thing could help fix another, as well as break another! I had to temporarily separate coding for System 32, til I got a few other things fixed up!
This applies to many Cores, not just MAME 2003 Xtreme! But, as things come to my attention, I do my best to collaborate and get them fixed up, despite the drama I had undergone which tried to detract me from the end goal of trying to help all of you more fully enjoy your nostalgia! I will cover more of these changes in the future, as well as in videos. But, never ever hesitate to let me know something that may have an issue, as I will definitely see what can be done about it. And, those I have collaborated with have been amazing in helping out in an all around better package for everyone! Let's go over some NEW MAME 2003 Xtreme Additions! Speaking of which, a completely broken game Butterfly Mod Effected its way into this next Addition (Discs of Tron; broken controls, mirror imaged graphics, nonauthentic artwork display, and timing issues which prevented the game from even loading to begin with!)
MAME 2003 Xtreme Authentic Artwork! (Mini MD-S-NESC-PSC) You may have played Discs of Tron in the Arcade, or only via Emulator. But, you may not have realized how unauthentic the Emulator Version was due to the magic of how they did a backdrop with mirrors in the Arcade Version! You can install, for MD/SNES/NES, Hakchi, Modules, KMFD Mod Hub, KMFD Xtras, RA Art MAME 2003 Xtreme, in conjunction with MAME 2003 Xtreme Core...to have amazingly real and authentic Arcade Backdrops for a ton of games! Thanks to any and all who have worked on these over the years! For PSC, you can simply install the Xtreme Core Injector! I fixed several, personally. And, I can add more on request! These include:
Backgrounds and Borders - maze.zip Amazing Maze © 1976 Midway
- armora.zip Armor Attack © 1980 Cinematronics
- asteroid.zip Asteroids © 1979 Atari
- astdelux.zip Asteroids Deluxe (rev 2) © 1980 Atari
- astdelu1.zip Asteroids Deluxe (rev 1) © 1980 Atari
- atarifb.zip Atari Football © 1978 Atari
- barrier.zip Barrier © 1979 Vectorbeam
- bzone.zip Battle Zone © 1980 Atari
- boothill.zip Boot Hill © 1977 Midway
- buckrog.zip Buck Rogers © 1982 Sega
- clowns.zip Clowns © 1978 Midway
- demon.zip Demon © 1982 Rock-ola
- destroyr.zip Destroyer © 1977 Atari
- dotron.zip Discs of Tron © 1983 Bally Midway
- dragrace.zip Drag Race © 1977 Atari
- frogs.zip Frogs © 1978 Gremlin
- gollygho.zip Golly Ghost © 1990 Namco
- gorf.zip Gorf © 1981 Midway
- gunfight.zip Gun Fight © 1975 Midway
- minferno.zip Inferno © 1978 Meadows
- lagunar.zip Laguna Racer © 1977 Midway
- llander.zip Lunar Lander © 1979 Atari
- missile.zip Missile Command © 1980 Atari
- nitedrvr.zip Night Driver © 1976 Atari
- omegrace.zip Omega Race © 1981 Midway
- portrait.zip Portraits © 1983 Olympia
- skydiver.zip Sky Diver © 1978 Atari
- solarq.zip Solar Quest © 1981 Cinematronics
- spcenctr.zip Space Encounters © 1980 Midway
- sitv.zip Space Invaders © 1978 Taito
- invaders.zip Space Invaders © 1978 Midway
- invadpt2.zip Space Invaders Part II © 1980 Taito
- invaddlx.zip Space Invaders Deluxe © 1980 Midway
- spacewar.zip Space Wars © 1978 Cinematronics
- spyhunt.zip Spy Hunter © 1983 Bally Midway
- subroc3d.zip Subroc3D © 1982 Sega
- sspeedr.zip Super Speed Race © 1979 Midway
- turbo.zip Turbo © 1981 Sega
- videopin.zip Video Pinball © 1979 Atari
- warlords.zip Warlords © 1980 Atari
- warrior.zip Warrior © 1978 Vectorbeam
Bezels HQ - 1942.zip 1942 © 1984 Capcom
- 1943.zip 1943 © 1987 Capcom
- 1943kai.zip 1943 Kai - Midway Kaisen © 1987 Capcom
- assault.zip Assault © 1988 Namco
- astinvad.zip Astro Invader © 1980 Stern
- berzerk.zip Berzerk © 1980 Stern
- bbonk.zip Bigfoot Bonkers © 1976 Meadows
- bnj.zip Bump 'n' Jump © 1982 Data East
- btime.zip Burger Time © 1982 Data East
- bbros.zip Buster Bros. © 1989 Capcom
- captaven.zip Captain America © 1991 Data East
- carnival.zip Carnival © 1980 Sega
- commandu.zip Commando © 1985 Capcom
- deadeye.zip Dead Eye © 1978 Meadows
- desertgu.zip Desert Gun © 1977 Midway
- digdug.zip Dig Dug © 1982 Namco
- dkong.zip Donkey Kong © 1981 Nintendo
- dkongjr.zip Donkey Kong Junior © 1982 Nintendo
- ddragon2.zip Double Dragon II © 1988 Technos
- eyes.zip Eyes (set 1) © 1982 Digitrex Techstar
- frogger.zip Frogger © 1981 Konami
- galagamw.zip Galaga (Midway set 1) © 1981 [Namco] (Midway license)
- gorfpgm1.zip Gorf (Program 1) © 1981 Midway
- gypsyjug.zip Gypsy Juggler © 1978 Meadows
- gyruss.zip Gyruss © 1983 Konami
- irobot.zip I, Robot © 1983 Atari
- ikari.zip Ikari Warriors © 1986 SNK
- inthunt.zip In The Hunt © 1993 Irem
- jumpbug.zip Jump Bug © 1981 Rock-ola
- junglek.zip Jungle King © 1982 Taito
- kangaroo.zip Kangaroo © 1982 Sun Electronics
- kchamp.zip Karate Champ © 1984 Data East
- mplanets.zip Mad Planets © 1983 Gottlieb
- mappy.zip Mappy © 1983 Namco
- mario.zip Mario Bros. © 1983 Nintendo
- mspacman.zip Ms. Pac-Man © 1981 Midway
- offtwall.zip Off the Wall © 1991 Atari
- pacman.zip Pac-Man © 1980 Midway
- pepper2.zip Pepper II © 1982 Exidy
- puckman.zip PuckMan © 1980 Namco
- polepos.zip Pole Position © 1982 Namco
- poleps2a.zip Pole Position II (Atari) © 1983 Namco (Atari license)
- popeye.zip Popeye © 1982 Nintendo
- redbaron.zip Red Baron © 1980 Atari
- robotbwl.zip Robot Bowl © 1977 Exidy
- robotron.zip Robotron © 1982 Williams
- robotryo.zip Robotron (Upright) © 1982 Williams
- slammast.zip Saturday Night Slam Masters © 1993 Capcom
- scramble.zip Scramble © 1981 Konami
- slyspy.zip Sly Spy © 1989 Data East
- panic.zip Space Panic © 1980 Universal
- spiders.zip Spiders © 1981 Sigma
- sprint2.zip Sprint 2 © 1976 Atari
- stratvox.zip Stratovox © 1980 [Sun Electronics] (Taito license)
- sf2ui.zip Street Fighter II (US) © 1991 Capcom
- superbug.zip Super Bug © 1977 Atari
- sbbros.zip Super Buster Bros. © 1990 Mitchell + Capcom
- suprglob.zip Super Glob © 1983 Epos
- term2.zip Terminator 2 © 1991 Midway
- turtles.zip Turtles © 1981 Konami
- venture.zip Venture © 1981 Exidy
- wotw.zip War of the Worlds © 1981 Cinematronics
- xevious.zip Xevious © 1982 Namco
Bezels LQ - airwolf.zip Air Wolf © 1987 Kyugo
- archrivl.zip Arch Rivals © 1989 Bally Midway
- arknid2u.zip Arkanoid II (US) © 1987 Taito
- baddudes.zip Bad Dudes vs. Dragonninja © 1988 Data East
- ballbomb.zip Balloon Bomber © 1980 Taito
- bsktball.zip Basketball © 1979 Atari
- bionicc.zip Bionic Commando © 1987 Capcom
- centiped.zip Centipede © 1980 Atari
- colony7.zip Colony 7 © 1981 Taito
- crash.zip Crash © 1979 Exidy
- crossbow.zip Crossbow © 1983 Exidy
- cbuster.zip Crude Buster © 1990 Data East
- defender.zip Defender © 1980 Williams
- dkong3.zip Donkey Kong 3 © 1983 Nintendo
- ddragon.zip Double Dragon © 1987 Technos
- dyger.zip Dyger © 1989 Philko
- elevator.zip Elevator Action © 1983 Taito
- eyes2.zip Eyes (set 2) © 1982 Techstar Inc.
- forgottn.zip Forgotten Worlds © 1988 Capcom
- galaga.zip Galaga © 1981 Namco
- galaxian.zip Galaxian © 1979 Namco
- ghoulsu.zip Ghouls'n Ghosts (US) © 1988 Capcom
- gladiatr.zip Gladiator © 1986 Taito
- ikari3.zip Ikari III - The Rescue © 1989 SNK
- journey.zip Journey © 1983 Bally Midway
- joust.zip Joust © 1982 Williams
- kidniki.zip Kid Niki © 1986 Irem
- kungfum.zip Kung-Fu Master © 1984 Irem
- ladybug.zip Lady Bug © 1981 Universal
- msword.zip Magic Sword © 1990 Capcom
- maniach.zip Mania Challenge © 1986 Technos
- marinedt.zip Marine Date © 1981 Taito
- msh.zip Marvel Super Heroes © 1995 Capcom
- matmania.zip Mat Mania © 1985 Technos
- opwolf.zip Operation Wolf © 1987 Taito
- polepos2.zip Pole Position II © 1983 Namco
- qbert.zip Q*bert © 1982 Gottlieb
- qbertqub.zip Q*bert's Qubes © 1983 Mylstar
- qix.zip Qix © 1981 Taito
- rallybik.zip Rally Bike © 1988 Taito
- ripoff.zip Rip Off © 1979 Cinematronics
- seawolf.zip Sea Wolf © 1976 Midway
- seawolf2.zip Sea Wolf II © 1978 Midway
- sharkatt.zip Shark Attack © 1980 Pacific Novelty
- skyshark.zip Sky Shark © 1987 [Toaplan] Taito (Romstar license)
- snapjack.zip Snap Jack © 1981 Universal
- snowbros.zip Snow Bros. © 1990 Toaplan
- starcas.zip Star Castle © 1980 Cinematronics
- stargate.zip Stargate © 1981 Williams
- sf2ce.zip Street Fighter II' - Champion Edition © 1992 Capcom
- scobra.zip Super Cobra © 1981 Konami
- scontra.zip Super Contra © 1988 Konami
- superman.zip Superman © 1988 Taito
- targ.zip Targ © 1980 Exidy
- tknight.zip Tecmo Knight © 1989 Tecmo
- theend.zip The End © 1980 Konami
- timber.zip Timber © 1984 Bally Midway
- timeplt.zip Time Pilot © 1982 Konami
- triplep.zip Triple Punch © 1982 KKI
- upndown.zip Up'n Down © 1983 Sega
- wardner.zip Wardner © 1987 [Toaplan] Taito
- xmcota.zip X-Men: Children of the Atom © 1994 Capcom
- zookeep.zip Zoo Keeper © 1982 Taito
Note: Several of the above require Sound Samples, which can be installed via the RA Arcade Custom Samples HMOD for MD/SNES/NES. PSC, simply copy the appropriate samples into system/mame2003-xtreme/samples Custom OSTs are installed the "Exact" same way!
MAME 2003 Xtreme Annoying Controls Fixed! (Mini MD-S-NESC-PSC) Hundreds of games had predeterminate controls that were associated and attributed to keyboard configuration. This doesn't necessarily help us on pesky games, such as Xybots, Ikari Warriors, Forgotten Worlds, etc, which need Rotary Controls! So, then, I decided I really wanted to get these all fixed up! Now, with MAME 2003 Xtreme, Rotary Controls are auto assigned to L1/R1, respectively! These include:
- Bermuda Triangle
- Caliber 50
- Downtown
- Drift Out
- Exterminator
- Forgotten Worlds
- Front Line
- Gondomania
- Guerilla War
- Heavy Barrel
- Ikari Warriors
- Ikari Warriors II: Victory Road
- Ikari Warriors III
- Midnight Resistance
- SAR Search and Rescue
- Time Soldiers
- Tin Star
- TNK 3
- TNK III
- Top Gunner (Jackal)
- Touchdown Fever
- Tournament Arkanoid
- Wild Western
- Xybots
And, many more! Practically any game that needs L1/R1 now utilizes it by default! Enjoy! And, thank you Grant2258 for helping with this amazing implementation, and Mavis99 for pushing me to get this done!
Additionally, Most Racing Games are far more intuitive now with Acceleration being planted firmly to the R1 Button, and Slowing Down onto L1! Everything is hard coded, so no messy configurations. And, a fresh install will always stick to these amazing control fixes! Any other games any of you can think of that need controls fixed, be sure to let me know! And, I will see what I can do with them!
Speaking of control issues!
MAME 2003 Xtreme 720 Degrees of Sonic the Hedgehog Awesomeness! (Mini MD-S-NESC-PSC) The Unreleased Version of SegaSonic the Hedgehog Arcade, just so happens to be a game that not only did not work in the past. But, it also had quite broken controls, due to the fact that it utilized a trackball! It was nearly impossible to play with a controller! I thought about things when a few requested I look into the game. And, now, it controls near flawlessly with a controller on MAME 2003 Xtreme! And, then:) 720 Degrees, a fantastic skateboarding game that revolved around trying to do stunts, such as rotating 720 Degrees in the air...I found one could not easily pull off 720s! Things are now fixed up in such a way that you can pull off 720s with a far less degree of difficulty!
MAME 2003 Xtreme PGM PolyGame Master Games Implemented! (Mini MD-S-NESC-PSC) pgm.zip BIOS required in same directory as PGM Games! Thanks so much Arcadez2003, for helping fix things up with this awesome subset of Arcade Sweetness! You can now play the following games in their full grandeur!:
- DoDonPachi Black Label Edition
- ESPGal
- Killing Blade
- Knights of Valour (Now Has Sound!)
- Oriental Legend (Now Has Sound!)
- Photo Y2K
- PuzzleStar
You can see several of these in action in my video section at end of this Release!
MAME 2003 Xtreme Bootstram Nvram Initialization Process Mode Activate! (Mini MD-S-NESC-PSC) The Mini MD/SNES/NES only have 256 MB of onboard RAM. This can be very difficult and taxing when it comes to running certain, more intensive Games/Cores. PSC has 1 GB of RAM, in contrast! So, not as much a problem! In any case, 2 specific games were quite unstable as far as even loading and/or even functioning, without hassle. These 2 are the fantastic Gaiapolis and Monster Maulers! Much like with the earlier fixed game, Run 'n Gun by Konami, which markwkidd helped with a bootstramp nvram implementation for...I did a fairly similar thing by having these auto initialize with MAME 2003 Xtreme and RetroArch Xtreme on MD/SNES/NES and Xtreme Injector and MAME 2003 Xtreme on PSC!) SO so much better, now! Don't forget to try 2 Player Mode Activate!
Taking this one step further!:
MAME 2003 Xtreme Terminator 2/Revolution X! (Mini MD-S-NESC-PSC) Nothing is more irritating than getting a game to load, then finding out you can't control it! Such as with the case with Terminator 2 and Revolution X, two very great On Rails Light Gun Games! With RetroArch Xtreme and MAME 2003 Xtreme Combo, they should be auto initialized for you, now! And, on PSC, simply install the Xtreme Injector! I will calibrate other games, for future Releases!
FPS Awesomeness with Wolfenstein 3D! (Mini MD-S-NESC-PSC) Wow, for those of you who love FPS Games, one of the very first ones of its kind, Wolfenstein 3D, can now be played in its full glory, with the ECWolf Core! You can also run Wolfenstein: Spear of Destiny, as well as Noah's Ark! I have taken the liberty of putting Wolfenstein 3D Shareware Game onto Mod Hub, Games Tab! Thanks to all who have ever worked on ECWolf, as well as the original Wolf4SDL, AND the actual Wolfenstein Games! And, thank you phcoder and company for your amazing work with the Libretro Port!
And, of course, the Release! http://github.com/KMFDManic/NESC-SNESC-Modifications/releases