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This Motion Ninja Videoleap maker provides powerful and easy to use video editing tools for you. Showdirector powerpoint remote key web site. See the Product Details for more information or add the software to your cart to get star. We will review key fundamental concepts in After Effects such as Precomping, 3D layers, Type, applying Effects to adjustment layers, and masking. Sometimes linear keyframes, which is what these are and that's indicated by their diamond shape. Typing test key hero torrent you could try here.

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Animate logos, add movement to 3D text, and work effectively with presets and professional templates. Before we get started, let's take a look at what we'll be facing in this Part of the Essential Training Series which is intended to teach all beginners the basics of After Effects. Compatibility After Effects; Splash. Lots of video tutorials showing how to use the tools provided. Adding Keyframes in After Effects is mostly used in the animation process, its main tool is to animate. Included are 25 video lessons, exercise files and templates.

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Explore the tools in After Effects that help with the animation "between" the animation: keyframe assistants. You will learn from this course: 1. How to create infographics elements in After Effects 2. How to make an animation with keyframe 3. How to use the expression for animation control 4. How to create value and color controller. Hack wpa wifi slax browse around this site. After working on VFX intensive feature films like: Deadpool, Gone Girl and Sharknado 2, I've learned the power of both subtle and overt visual effects. ProAnimator install seems ok, but not shown on Effects. Serial number gothic 4 arcania.

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The ball in motion below is an example of that. If a keyframe has temporal Auto-Bezier set, it will not paste correctly to a new keyframe After Effects 2020, CC 2020, CC 2020, CC 2020, CC 2020.3, CC 2020, CC 2020, CC, CS6, CS5.5, CS5, CS4, CS3. A video tutorial is included that will show you how to quickly draw a mask around the frame where you will like the freeze frame. Keyframe Animation adds movement to any object in your SketchUp. Mocha for Adobe After Effects from. So 703, I want the animation disappear.

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Neat Video is a great plugin for Premiere, unlike After Effects it has a single function, and that is noise reduction. Learn how to animate the stroke/keyline of any word in after effects. After effects key frame animation. Here is a quick video summarizing my personal top 10 keyboard shortcuts for Adobe After Effects! AutoFill is a revolutionary new plugin for After Effects that fluidly fills the bounds of your layer to save you hours of tedious masking & keyframing. Each of the keyframes defines a position of the animated logo (first on the left, and then one second later on the right).

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The Adobe After Effects CC patch provides text animation that turns your words into action, and Adobe After Effects has everything you need to get the most out of Kinetic Typography. Adobe After Effects 2020 (64Bit) with Patch Program Name: Adobe After EffectsDescription: High standards program to edit videos. Adobe After Effects has several different options for how keyframes are interpreted by the application. Adobe Premiere Elements Free Download is designed for unlimited training video and sound paths, with multiple keyframe results placed on each clip, as well as picture-in-picture and chromakey features. On top of that, it can provide a basic non-linear editor and media. Distribute at played or beginning layer/keyframe.

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Idm patch 6-18 6 liquid fertilizer. Open the License Info panel, enter the license key (serial number) in the text-field. These are totally fine and they work just fine for lots of different things. The total market value is $225. How do they affect the animation of your historical image? Typical cross-application workflows for higher bit-depth color involve rendering to a still image sequence rather than a video or animation file.

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Create cinematic movie titles, intros, and transitions. Animate a logo or character. Therefore i would like to know if there is anyway to flip this lower third with all it's keyframes, or somehow mirror it - without flipping or mirroring the text (or at least end up with the possibility to animate only the text. Card recovery software with registration key. This course starts with the basics: using the Keyframe Assistant tool itself to control the appearance, sequence, and timing of multiple layers within a single pre-composition. You animate a layer or an effect on a layer by making one or more of its properties change over time.

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Update 1.4.4 - Console

Update 1.4.4 - Console
https://preview.redd.it/gt47t9ju4lx51.png?width=1200&format=png&auto=webp&s=4e04217c8cbc8fe297bdfdb7e6d3db7382b34eeb

HIGHLIGHTS

All Hallow's Eve - Live Event

Our first Live event arrived to consoles!You can participate and earn exclusive rewards until 16.11.2020 15:00 CET!
Learn more about the event here, and about the rewards here.

New Weapon Variant

Winfield M1873C Vandal Striker
  • Variant of the shortened Winfield Vandal.
  • The knife attached to its barrel can be used for both heavy and light melee attacks.

New Legendary Weapons

Martini Henry Marksman "Oberon's Hound"
  • Martini-Henry IC1 Marksman
Description: "Named for a most fearsome and relentless hunter of the wood, in a bygone time this rifle won its renown taking down the prey etched on its receiver: egret, doe, buck, and bear. Now, this Martini-Henry IC1 Marksman sights itself on bigger, deadlier prizes. "
Martini Henry Deadeye “Sacrosanct”
  • Martini-Henry IC1 Deadeye
Description: "Sanctified in something beyond mortal understanding; the work of this Martini-Henry Deadeye is hallowed. Unfortunates who find themselves sighted in the purview of the Sacrosanct will face their sins, all too soon."
Springfield Marksman “Archangel
  • Springfield 1886 Marksman
Description: "In Christian scripture, archangels led the celestial host against the forces of darkness. In the bayou, this Springfield 1866 Marksman is used to the same purpose: to drive the creeping forces of darkness out of the bayou and return the region to the divine light."
Nagant M1895 Precision "Polar Star"
  • Nagant M1895 Precision
Description:" Fyodor Brusilov was gifted this Nagant M1895 Precision to commemorate his first voyage as captain of The Polar Star. The ship never reached its final port of call, and all hands were declared lost at sea - until this pistol turned up in the bayou."

GENERAL UPDATES

Audio


  • Dead hunters no longer play the "healed" sound effect when they stop burning.

Gunplay

Sprinting
  • Refactored controls to allow more fluid transitions between equipment actions and sprinting.
  • Players are now able to sprint as soon as the aim input is lifted, even if a weapon is technically still in the firing process and applying recoil.
    • Previously the delay before players could sprint after firing a shot could only be circumvented by quickly switching equipment. This is no longer needed.
  • Applies to Hunter and Gunslinger controls schemes and all combinations of Aim Down Sights or Sprint set to toggle or hold.
Shooting
  • It is no longer possible to interrupt the firing process right after a shot, while it is still applying recoil.
  • Switching to other equipment is queued and executed right afterward.
  • Entering Dark Sight now follows the same rules as switching equipment in order to prevent recoil cancelling.
Aiming
  • Pistols that enter the Aim Down Sight state after a weapon switch have slightly increased sway, fading out over a short period of time.
***Developer Notes:***As some of you probably noticed already at this point, we have been looking into the "Quick Swap Mechanic" which became an integral part of the game for some players and has been much discussed in the community lately. We acknowledge that, which is why it will stay in the game. However - like all other mechanics in the game - it must also subject to balancing changes. The changes we made are meant to solve multiple issues:
Players often found themselves unable to start sprinting instantly after a shot was fired because the weapon was technically still aiming until all recoil was applied and therefore locking movement speed. We reworked parts of the system to ensure more player agency over their hunters' mobility without the need for such workarounds. Overall the controls should feel a lot smoother and more responsive that way.
When we introduced the faster weapon swapping during Early Access, it was to try to remove some clunkiness from the controls. However - unintended by us - this change also gave rise to the dominant strategy to quickly swap to your second weapon after a shot and attempt to score a follow-up hit to finish your target off. While being a skill move, of course, it shifted the power of certain weapons, negating their built-in disadvantages like being a single-shot weapon too much. This strategy was further amplified around the 1.0 full release, where we reduced weapon sway across the board to make the game more accessible for newer players. Some players perfected this quick swap meta to the point that it started feeling abusive and "gamey" in a game that tries to use the rough mechanics and shortcomings of the weapons in a way to balance them against each other.
With these changes, we want to take one step back and reorder this part of the game a bit. Quick swap is meant to stay, but becomes a tad more difficult to pull off - hopefully making it less of a dominant strategy by veteran players and opening up the arsenal more to other options. Players will at least have to suffer the full recoil of the shot before they can change weapons, but on the other hand, they gain a lot of mobility out of the box.
Frag Bomb
  • Adjusted damage falloff resulting in higher chances of survival towards the range limit.
  • Shrapnels that reach players behind full cover only apply Intense Bleeding and no actual health damage.
Weapon Changes
  • Slightly increased the rate of fire for the LeMat Mark II revolver.
    • It shoots a little bit slower than the Caldwell Conversion with regular fire.
    • The fanning speed is comparable to the Caldwell Pax now.
  • Slightly reduced the rate of fire for the Nitro Express Rifle.
    • It is a bit slower now in firing the second barrel right after the first, in order to help with animation blending and the quick swap smoothing mentioned above.

Hunter

New Trait: Necromancer*"Using Dark Sight revive a downed partner from a distance, though at the cost of a small amount of health."*
  • Available at Rank 69.
  • Costs 4 Upgrade points.
  • Used similarly to the Serpent trait (25m range, 10s channel time).
  • User loses 2.5 health per second during channeling.
  • Starting channeling will NOT stop the burning state of the corpse-like a manual revive does.
***Developer Notes:***We like what the Serpent trait brought to the game. It enables players to turn a tricky situation around, and it provokes new tactical decisions even when no one brought it into the match. In a similar fashion, "Necromancer" should make it more difficult to just wait an engagement out for teams that have the advantage anyway. It will require a better understanding of sightlines, positioning, and potential crossing points from all players involved. To keep the feeling of vulnerability during and after a revive we added the cost of health so that commitment is still key.
New Trait: Whispersmith*"Reduces noise when selecting equipment."*
  • Available at Rank 32.
  • Costs 2 Upgrade points.

Matchmaking

  • Reduced the maximum matchmaking time for Bounty Hunt matches to 90 seconds
  • New player's skill level is now adjusted to allow them an easier introduction to Hunt. It remains artificially lower until the end of the Trainee mode.

Bounty Hunt

Weapon Loot
  • There is a chance for weapons to be found in bounty hunt missions now.
  • Mostly but not exclusively low tier weapons (Unlock levels are generally below rank 10)
  • All weapon categories (close to long-range) are represented.
  • Weapons looted are marked as Contrabands.
***Developer Notes:***We like that players can commit to highly effective loadouts before a mission. However, we also understand that looting weapons from other hunters can sometimes enable players to adapt to new circumstances and open up new immediate strategies. With this change, we want to introduce more situations for players to make smart decisions.

Quickplay

Expanded starting equipment for QuickplayGlobal Changes
  • Added a first aid kit to every Quickplay recruit.
  • Removed First Aid kits from the spawn lists (they can’t be found anymore in Quickplay).
Random Class
  • Added the Specter Compact as possible starter equipment.
  • Added the Nagant M1895 Dual Wield as possible starter equipment.
  • Added the Caldwell Conversion Pistol Dual Wield as possible starter equipment.
  • Added the Nagant M1895 Silencer Dual Wield as possible starter equipment.
Medium Range Class
  • Added the Nagant M1895 Dual Wield as possible starter equipment.
  • Added the Caldwell Conversion Pistol Dual Wield as possible starter equipment.
  • Added the Nagant M1895 Silencer Dual Wield as possible starter equipment.
Short Range Class
  • Added the LeMat Mark II as possible starter equipment.
  • Added the Specter Compact as possible starter equipment.

Training

  • Optimized loading screen hints to better support new players with best practices and advice.
  • Slightly adjusted equipment and outfits of the first free Hunters a new player can choose from.
Training Boss replaced with Butcher
  • Players will now face the Butcher instead of the Spider in the training maps.
    • Basic: 25% health
    • Advanced: 50% health
    • Professional: Normal health.
***Developers notes:***We realized that for newer players, facing off against the Spider, an extremely mobile opponent while learning the controls and gameplay ended up being too frustrating as their first experience with the game.
The Butcher will allow players to pick up the basics of fighting bosses (making use of weapons scattered around, frenzy mode, dangerously strong attacks to dodge, etc.) while being much easier to hit, allowing them to get used to the combat and still feel the satisfaction of taking down a boss.
We hope that this, amongst the other changes we have been working on, will help to improve the overall onboarding experience!

Leaderboard


  • Player will be shown on the leaderboard only if they meet all those conditions:
    • Logged in within the last 30 days
    • Have at least 100 kill in Quickplay or 100 Kill or Assist in Bounty Hunt
    • Didn't opt out from showing their stats publicly
    • Not banned
    • Played at least 50 hours

Store


  • Added Springfield Marksman “Archangel” for 400 Bloodbonds.
  • Added Martini-Henry Deadeye “Sacrosanct” for 600 Bloodbonds.
  • Added Martini-Henry Marksman “Oberon's Hound” for 600 Bloodbonds.
  • Added Nagant Precision “Polar Star” for 300 Bloodbonds.

UI

  • Double click option to Buy and Equip items from the Equipment screen has been removed and replaced with the "X/Square" shortcut buttons.

Miscellaneous

Double of Nothing DLCThe weapons in the "Double or Nothing" DLC have been split up. It is now possible to equip each pistol on its own, and mix and match with others of their type. They will still be shown as a unique weapon when the pair is equipped.

BUG FIXES


  • Fixed a bug where the radius of the poison bomb was displayed as 8m instead of 3m.
  • Fixed an issue where throwing knives would remain in the air after detonating a poison barrel.
  • Fixed an issue where players could prematurely cancel the reload of the Mosin-Nagant M1891 Avtomat, shortening its reload animation.
  • Fixed an issue where the Immolator was wrongly playing 'bump into something' animation on dead AI.
  • Fixed an issue where Meatheads with anchors didn't spawn outside of the tutorial.
  • Fixed an issue where finger when using a vitality shot moved a bit faster than the syringe got pressed in third person.
  • Fixed an issue where Frag Bombs and Big dynamite bundles used/had wrong melee animations.
  • Fixed an issue where hand for activation of Sticky bomb was too far away from fuse activation in third person.
  • Fixed an issue where light melee attacks with the hive bomb overstretched the arm for one frame in third person.
  • Fixed an issue where the wrong Hunter was displayed for Teammates in the Lobby.
  • Fixed an issue where the Leaderboard tab was completely empty.
  • Fixed an issue where weapon filters did not show up as intended.
  • Fixed an issue where using a weak stamina shot had the hand too far away from the syringe and the syringe when injecting was too far away from the arm in third person.
  • Fixed an issue where changing from world axe to a lot of equipment stretched arms.
  • Fixed an issue where changing from world hammer to some equipment had weird animations.
  • Fixed an issue where Bornheim pull away and out animations had a weird movement on the left hand in first person.
  • Fixed an issue where Bread piles had the wrong material.
  • Fixed an issue where any kind of bullet could penetrate concertina wire.
  • Fixed an issue where Player did not get attacked by the boss at a specific spot in the lair towards Scupper Lake.
  • Fixed an issue where Choke bomb instantly exploded lit barrel when it went off.
  • Fixed an issue where Specific oil puddles did not connect to Yellow Barrels.
  • Fixed an issue where the Muzzle Flash for the Vandal variant was too far away.
  • Fixed an issue where when queuing in a team the Training and Contract tab could still be selected.
  • Fixed an issue where when queuing for QP, the other tabs could still be selected.
  • Fixed an issue where the previous tab's shortcuts were displayed on the Leaderboard if statistics were hidden.
  • Fixed an issue where text was overlapping assigned space in the report player screen.
  • Fixed an issue where the RT controller Button in the progress subtabs line was not placed correctly.
  • Fixed an issue where long user name and KDA ratios were overlapping in the Player profile.
  • Fixed an issue where Info pop ups were missing when starting with new user except for QP and Trainee Mode.
  • Fixed an issue where the Clean button was still visible when filters aren't matching an item.
  • Fixed an issue where Player was able to get special ammo types out of ammo boxes ( Crossbow ).
  • Fixed an issue where the wrong Bloodline message / popup was displayed on new Bloodline when going from trials to trial rewards,
  • Fixed an issue where Wooden bridges had low view distance.
  • Fixed an issue where Player couldn't aim after picking up a gun and the crosshair was very big.
  • Fixed an issue where having toggle for aim and sprint in gunslinger scheme delayed the start of sprinting.
  • Fixed an issue where searching for 'Steady Hand' did not display the Vandal Deadeye.
  • Fixed an issue where strong shadow flickered on Hunters and objects in the menu and in-game.
  • Fixed an issue where a downed Hunter sometimes didn't get set on fire even tho it looked like he is completely in the flames.
  • Fixed an issue where frozen/ crashed / disconnected players kept walking into the last known input direction and never stop.
  • Fixed an issue where Player could get semi stuck behind generator.
  • Fixed an issue where Player could get stuck between a haybale and the roof.

KNOWN ISSUES


  • The player is unable to Buy a variety of skins directly from the Roster -> Equipment screen.
  • For new users the tutorial might get skipped, and the lobby UI doesn't load properly when starting
  • the game with a bad internet connection.
  • New user pop ups (when visiting tabs for the first time) might appear again.
  • Players are sometimes experiencing high ping / high latency issues (continuous increase, ping spikes).
  • Players might still be burning/poisoned after respawning during Trials or the Tutorial.
  • Poison effect from a Hive or the Spider can be stuck on player.
  • Sometimes people randomly un-ADS from their weapons.
  • Clients might stutter during gameplay (NVIDIA).
  • Hit registration of server and client might differ.
  • Players can experience desync between client and server (walking on edges / slopes).
  • The statistics page and last match screen gets only updated after a Tab switch when visiting it after a mission.
  • New pop up prompts/dialogues (e.g. leave mission, spending BBs, ...) might get blocked from being opened.
  • Inactive ammo-type of the LeMat cannot be looted and is not calculated in the spare ammo pool.
  • The controller cursor movement is constantly slowing down even when not close to buttons.
  • It can happen that teammates' footsteps are very quiet.
  • Overlay window of Book of Weapons may become unresponsive after claiming a reward.
  • When a player approaches a Weapon/Tool crate in QP while bleeding/burning the exchange UI icon stays with him until he heals himself.
  • Using dark sight results in worse shadows quality.
  • Player can have 0 health chunks and still be alive.
  • Weapon parts might not get rendered.
  • Players can accidentally shoot twice with some weapons.
  • Butcher can leave the various boss rooms through slide doors.
  • Banishment and token UI can display the wrong status.
  • AI is able to attack players during "waiting for players" due to feature not working.
  • Stalls may happen on banishment.
  • Small shadows on Legendary Hunter Mountain Man are in constant motion in the lobby.
  • Sometimes not all UI elements can stream in when loading into a match.
  • Player unable to loot weapons, 'Ammo Full' displayed on pressing F
  • Shadow for weapons and Hunters missing on the death screen.
  • The initial training screen got a useless B/X and a missing X/square prompt.
  • Bag of The Arcane Archaeologist can clip into the arm with specific weapons.
  • Player melees when right and left clicking during the revolver spin animation.
  • Kills made by a fully dead hunter ( but still in-game ) are not awarded to the player.
  • No pop up for overnight claimed challenges.
  • Sometimes when shooting, the player starts meeleing instead.
  • Leaderboard might take very long to update when switching from 'World' to 'Friends'.
  • It can happen that player won't start with fully HP into a replayed Trial.
  • If a user is searching for a game in QP and maintenance starts he doesn't get kicked out.
  • Sometimes Teammates don't have shadows.
  • Player animation isn't reset properly on replay while holding a world item.
  • Player can keep and win soul survivor even though he died in Quickplay (trading kills with wellspring carrier).
  • Player is unable to fire when fast switching from an iron sight shot to fanning.
  • Used up tools get replaced when the player picks up a new tool.
  • Butcher can sometimes be observed walking sideways or backwards.
  • Player can get three loots with Packmule Trait when looting a dead players.
  • Player may lose control over character tabbing out and in again.
  • Second equipped dual wield weapon cannot be cleaned.
  • AI is able to block headshots with their bodies.
  • Bornheim extended sometimes doesn't reload fully (one bullet doesn't get reloaded).
  • Player can create immortal AI.
  • Player can sometimes still get revived if teammate dies during revive process.
  • Running while the map is open bends the player model.
  • Sometimes after picking up a gun or changing fire mode the player can't aim down sight.
~The Hunt Team
submitted by BeedyboyOfficial to HuntShowdown

GeForce RTX 3090 Review Megathread

GeForce RTX 3090 Review Megathread

GeForce RTX 3090 reviews are up.

Image Link - GeForce RTX 3090 Founders Edition

Reminder: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out and wait.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech - TBD

Arstechnica - TBD

Babeltechreviews

NVIDIA says that the RTX 3080 is the gaming card and the RTX 3090 is the hybrid creative card – but we respectfully disagree. The RTX 3090 is the flagship gaming card that can also run intensive creative apps very well, especially by virtue of its huge 24GB framebuffer. But it is still not an RTX TITAN nor a Quadro. These cards cost a lot more and are optimized specifically for workstations and also for professional and creative apps.
However, for RTX 2080 Ti gamers who paid $1199 and who have disposable cash for their hobby – although it has been eclipsed by the RTX 3080 – the RTX 3090 Founders Edition which costs $1500 is the card to maximize their upgrade. And for high-end gamers who also use creative apps, this card may become a very good value. Hobbies are very expensive to maintain, and the expense of PC gaming pales in comparison to what golfers, skiers, audiophiles, and many other hobbyists pay for their entertainment. But for high-end gamers on a budget, the $699 RTX 3080 will provide the most value of the two cards. We cannot call the $1500 RTX 3090 a “good value” generally for gamers as it is a halo card and it absolutely does not provide anywhere close to double the performance of a $700 RTX 3080.
However, for some professionals, two RTX 3090s may give them exactly what they need as it is the only Ampere gaming card to support NVLink providing up to 112.5 GB/s of total bandwidth between two GPUs which when SLI’d together will allow them to access a massive 48GB of vRAM. SLI is no longer supported by NVIDIA for gaming, and emphasis will be placed on mGPU only as implemented by game developers.

Digital Foundry Article

Digital Foundry Video

So there we have it. The RTX 3090 delivers - at best - 15 to 16 per cent more gaming performance than the RTX 3080. In terms of price vs performance, there is only one winner here. And suffice to say, we would expect to see factory overclocked RTX 3080 cards bite into the already fairly slender advantage delivered by Nvidia's new GPU king. Certainly in gaming terms then, the smart money would be spend on an RTX 3080, and if you're on a 1440p high refresh rate monitor and you're looking to maximise price vs performance, I'd urge you to look at the RTX 2080 Ti numbers in this review: if Nvidia's claims pan out, you'll be getting that and potentially more from the cheaper still RTX 3070. All of which raises the question - why make an RTX 3090 at all?
The answers are numerous. First of all, PC gaming has never adhered to offering performance increases in line with the actual amount of money spent. Whether it's Titans, Intel Extreme processors, high-end motherboards or performance RAM, if you want the best, you'll end up paying a huge amount of money to attain it. This is only a problem where there are no alternatives and in the case of the RTX 3090, there is one - the RTX 3080 at almost half of the price.
But more compelling is the fact that Nvidia is now blurring the lines between the gaming GeForce line and the prosumer-orientated Quadro offerings. High-end Quadro cards are similar to RTX 3090 and Titan RTX in several respects - usually in that they deliver the fully unlocked Nvidia silicon paired with huge amounts of VRAM. Where they differ is in support and drivers, something that creatives, streamers or video editors may not wish to pay even more of a premium for. In short, RTX 3090 looks massively expensive as a gamer card, but compared to the professional Quadro line, there are clear savings.
In the meantime, RTX 3090 delivers the Titan experience for the new generation of graphics hardware. Its appeal is niche, the halo product factor is huge and the performance boost - while not exactly huge - is likely enough to convince the cash rich to invest and for the creator audience to seriously consider it. For my use cases, the extra money is obviously worth it. I also think that the way Nvidia packages and markets the product is appealing: the RTX 3090 looks and feels special, its gigantic form factor and swish aesthetic will score points with those that take pride in their PC looking good and its thermal and especially acoustic performance are excellent. It's really, really quiet. All told then, RTX 3090 is the traditional hard sell for the mainstream gamer but the high-end crowd will likely lap it up. But it leaves me with a simple question: where next for the Titan and Ti brands? You don't retire powerhouse product tiers for no good reason and I can only wonder: is something even more powerful cooking?

Guru3D

When we had our first experience with the GeForce RTX 3080, we were nothing short of impressed. Testing the GeForce RTX 3090 is yet another step up. But we're not sure if the 3090 is the better option though, as you'll need very stringent requirements in order for it to see a good performance benefit. Granted, and I have written this many times in the past with the Titans and the like, a graphics card like this is bound to run into bottlenecks much faster than your normal graphics cards. Three factors come into play here, CPU bottlenecks, low-resolution bottlenecks, and the actual game (API). The GeForce RTX 3090 is the kind of product that needs to be free from all three aforementioned factors. Thus, you need to have a spicy processor that can keep up with the card, you need lovely GPU bound games preferably with DX12 ASYNC compute and, of course, if you are not gaming at the very least in Ultra HD, then why even bother, right? The flipside of the coin is that when you have these three musketeers applied and in effect, well, then there is no card faster than the 3090, trust me; it's a freakfest of performance, but granted, also bitter-sweet when weighing all factors in.
NVIDIA's Ampere product line up has been impressive all the way, there's nothing other to conclude than that. Is it all perfect? Well, performance-wise in the year 2020 we cannot complain. Of course, there is an energy consumption factor to weigh in as a negative factor and, yes, there's pricing to consider. Both are far too high for the product to make any real sense. For gaming, we do not feel the 3090 makes a substantial enough difference over the RTX 3080 with 10 to 15% differentials, and that's mainly due to system bottlenecks really. You need to game at Ultra HD and beyond for this card to make a bit of sense. We also recognize that the two factors do not need to make sense for quite a bunch of you as the product sits in a very extreme niche. But I stated enough about that. I like this chunk of hardware sitting inside a PC though as, no matter how you look at it, it is a majestic product. Please make sure you have plenty of ventilation though as the RTX 3090 will dump lots of heat. It is big but still looks terrific. And the performance, oh man... that performance, it is all good all the way as long as you uphold my three musketeers remark. Where I could nag a little about the 10 GB VRAM on the GeForce RTX 3080, we cannot complain even the slightest bit about the whopping big mac feature of the 3090, 24 GB of the fastest GDDR6X your money can get you, take that Flight Sim 2020! This is an Ultra HD card, in that domain, it shines whether that is using shading (regular rendered games) or when using hybrid ray-tracing + DLSS. It's a purebred but unfortunately very power-hungry product that will reach only a select group of people. But it is formidable if you deliver it to the right circumstances. Would we recommend this product? Ehm no, you are better off with GeForce RTX 3070 or 3080 as, money-wise, this doesn't make much sense. But it is genuinely a startling product worthy of a top pick award, an award we hand out so rarely for a reference or Founder product but we also have to acknowledge that NVIDIA really is stepping up on their 'reference' designs and is now setting a new and better standard.

Hexus

This commentary puts the RTX 3090 into a difficult spot. It's 10 percent faster for gaming yet costs over twice as much as the RTX 3080. Value for money is poor when examined from a gaming point of view. Part of that huge cost rests with the 24GB of GDDR6X memory that has limited real-world benefit in games. Rather, it's more useful in professional rendering as the larger pool can speed-up time to completion massively.
And here's the rub. Given its characteristics, this card ought to be called the RTX Titan or GeForce RTX Studio and positioned more diligently for the creatoprofessional community where computational power and large VRAM go hand in hand. The real RTX 3090, meanwhile, gaming focussed first and foremost, ought to arrive with 12GB of memory and a $999 price point, thereby offering a compelling upgrade without resorting to Titan-esque pricing. Yet all that said, the insatiable appetite and apparent deep pockets of enthusiasts will mean Nvidia sells out of these $1,500 boards today: demand far outstrips supply. And does it matter what it's called, how much memory it has, or even what price it is? Not in the big scheme of things because there is a market for it.
Being part of the GeForce RTX firmament has opened up the way for add-in card partners to produce their own boards. The Gigabyte Gaming OC does most things right. It's built well and looks good, and duly tops all the important gaming charts at 4K. We'd encourage a lower noise profile through a relaxation of temps, but if you have the means by which to buy graphics performance hegemony, the Gaming OC isn't a bad shout... if you can find it in stock.

Hot Hardware

Summarizing the GeForce RTX 3090's performance is simple -- it's the single fastest GPU on the market currently, bar none. There's nuance to consider here, though. Versus the GeForce RTX 3080, disregarding CPU limited situations or corner cases, the more powerful RTX 3090's advantages over the 3080 only range from about 4% to 20%. Versus the Titan RTX, the GeForce RTX 3090's advantages increase to approximately 6% to 40%. Consider complex creator workloads which can leverage the GeForce RTX 3090's additional resources and memory, however, and it is simply in another class altogether and can be many times faster than either the RTX 3080 or Titan RTX.
Obviously, the $1,499 GeForce RTX 3090 Founder's Edition isn't an overall value play for the vast majority of users. If you're a gamer shopping for a new high-end GPU, the GeForce RTX 3080 at less than 1/2 the price is the much better buy. Compared to the $2,500 Titan RTX or $1,300 - $1,500-ish GeForce RTX 2080 Ti though, the GeForce RTX 3090 is the significantly better choice. Your perspective on the GeForce RTX 3090's value proposition is ultimately going to depend on your particular use case. Unless they've got unlimited budgets and want the best-of-the-best, regardless of cost, hardcore gamers may scoff at the RTX 3090. Anyone utilizing the horsepower of the previous generation Titan RTX though, may be chomping at the bit.
The GeForce RTX 3090's ultimate appeal is going to depend on the use-case, but whether or not you'll actually be able to get one is another story. The GeForce RTX 3090 is going to be available in limited quantities today -- NVIDIA said as much in yesterday's performance tease. NVIDIA pledges to make more available direct and through partners ASAP, however. We'll see how things shake out in the weeks ahead, and all bets are off when AMD's makes its RDNA2 announcements next month. NVIDIA's got a lot of wiggle room with Ampere and will likely react swiftly to anything AMD has in store. And let's not forget we still have the GeForce RTX 3070 inbound, which is going to have extremely broad appeal if NVIDIA's performance claims hold up.

Igor's Lab

In Summary: this card is a real giant, especially at higher resolutions, because even if the lead over the GeForce RTX 3080 isn’t always as high as dreamed, it’s always enough to reach the top position in playability. Right stop of many quality controllers included. Especially when the games of the GeForce RTX 3090 and the new architecture are on the line, the mail really goes off, which one must admit without envy, whereby the actual gain is not visible in pure FPS numbers.
If you have looked at the page with the variances, you will quickly understand that the image is much better because it is softer. The FPS or percentiles are still much too coarse intervals to be able to reproduce this very subjective impression well. A blind test with 3 perons has completely confirmed my impression, because there is nothing better than a lot of memory, at most even more memory. Seen in this light, the RTX 3080 with 10 GB is more like Cinderella, who later has to make herself look more like Cinderella with 10 GB if she wants to get on the prince’s roller.
But the customer always has something to complain about anyway (which is good by the way and keeps the suppliers on their toes) and NVIDIA keeps all options open in return to be able to top a possible Navi2x card with 16 GB memory expansion with 20 GB later. And does anyone still remember the mysterious SKU20 between the GeForce RTX 3080 and RTX 3090? If AMD doesn’t screw it up again this time, this SKU20 is sure to become a tie-break in pixel tennis. We’ll see.
For a long time I have been wrestling with myself, which is probably the most important thing in this test. I have also tested 8K resolutions, but due to the lack of current practical relevance, I put this part on the back burner. If anyone can find someone who has a spare 8K TV, I’ll be happy to do so, if only because I’m also very interested in 8K-DLSS. But that’s like sucking on an ice cream that you’ve only printed out on a laser printer before.
The increase in value of the RTX 3090 in relation to the RTX 3080 for the only gamer is, up to the memory extension, to be rather neglected and one understands also, why many critics will never pay the double price for 10 to 15% more gaming performance. Because I wouldn’t either. Only this is then exactly the target group for the circulated RTX 3080 (Ti) with double memory expansion. Their price should increase visibly in comparison to the 10 GB variant, but still be significantly below that of a GeForce RTX 3090. This is not defamatory or fraudulent, but simply follows the laws of the market. A top dog always costs a little more than pure scaling, logic and reason would allow.
And the non-gamer or the not-only-gamer? The added value can be seen above all in the productive area, whether workstation or creation. Studio is the new GeForce RTX wonderland away from the Triple A games, and the Quadros can slowly return to the professional corner of certified specialty programs. What AMD started back then with the Vega Frontier Edition and unfortunately didn’t continue (why not?), NVIDIA has long since taken up and consistently perfected. The market has changed and studio is no longer an exotic phrase. Then even those from about 1500 Euro can survive without a headache tablet again.

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RTX 3080 was heralded by many as an excellent value graphics card, delivering performance gains of around 30% compared to the RTX 2080 Ti, despite being several hundred pounds cheaper. With the RTX 3090, Nvidia isn’t chasing value for money, but the overall performance crown.
And that is exactly what it has achieved. MSI’s RTX 3090 Gaming X Trio, for instance, is 14% faster than the RTX 3080 and 50% faster than the RTX 2080 Ti, when tested at 4K. No other GPU even comes close to matching its performance.
At this point, many of you reading this may be thinking something along the line of ‘well, yes, it is 14% faster than an RTX 3080 – but it is also over double the price, so surely it is terrible value?’ And you would be 100% correct in thinking that. The thing is, Nvidia knows that too – RTX 3090 is simply not about value for money, and if that is something you prioritise when buying a new graphics card, don’t buy a 3090.
Rather, RTX 3090 is purely aimed at those who don’t give a toss about value. It’s for the gamers who want the fastest card going, and they will pay whatever price to claim those bragging rights. In this case of the MSI Gaming X Trio, the cost of this GPU’s unrivalled performance comes to £1530 here in the UK.
Alongside gamers, I can also see professionals or creators looking past its steep asking price. If the increased render performance of this GPU could end up saving you an hour, two hours per week, for many that initial cost will pay for itself with increased productivity, especially if you need as much VRAM as you can get.

OC3D

As with any launch, the primary details are in the GPU itself, and so the first half of this conclusion is the same for both of the AIB RTX 3090 graphics cards that we are reviewing today. If you want to know specifics of this particular card, skip down the page.
Last week we saw the release of the RTX 3080. A card that combined next-gen performance with a remarkably attractive price point, and was one of the easiest products to recommend we've ever seen. 4K gaming for around the £700 mark might be expensive if you're just used to consoles, but if you're a diehard member of the "PC Gaming Master Race", then you know how much you had to spend to achieve the magical 4K60 mark. It's an absolute no brainer purchase.
The RTX 3090 though, that comes with more asterisks and caveats than a Lance Armstrong win on the Tour de France. Make no mistake; the RTX 3090 is brutally fast. If performance is your thing, or performance without consideration of cost, or you want to flex on forums across the internet, then yeah, go for it. For everyone else, and that's most of us, there is a lot it does well, but it's a seriously niche product.
We can go to Nvidia themselves for their key phraseology. With a tiny bit of paraphrasing, they say "The RTX 3090 is for 8K gaming, or heavy workload content creators. For 4K Gaming the RTX 3080 is, with current and immediate future titles, more than enough". If you want the best gaming experience, then as we saw last week, the clear choice is the RTX 3080. If you've been following the results today then clearly the RTX 3090 isn't enough of a leap forwards to justify being twice the price of the RTX 3080. It's often around 5% faster, sometimes 10%, sometimes not much faster at all. Turns out that Gears 5 in particular looked unhappy but it was an 'auto' setting on animation increasing its own settings so we will go back with it fixed to ultra and retest. The RTX 3090 is still though, whisper it, a bit of a comedown after the heights of our first Ampere experience.
To justify the staggering cost of the RTX 3090 you need to fit into one of the following groups; Someone who games at 8K, either natively or via Nvidia's DSR technology. Someone who renders enormous amounts of 3D work. We're not just talking a 3D texture or model for a game; we're talking animated short films. Although even here the reality is that you need a professional solution far beyond the price or scope of the RTX 3090. Lastly, it would be best if you were someone who renders massive, RAW, 8K video footage regularly and has the memory and storage capacity to feed such a voracious data throughput. If you fall into one of those categories, then you'll already have the hardware necessary - 8K screen or 8K video camera - that the cost of the RTX 3090 is small potatoes. In which case you'll love the extra freedom and performance it can bring to your workload, smoothing out the waiting that is such a time-consuming element of the creative process. This logic holds true for both the Gigabyte and MSI cards we're looking at on launch.

PC Perspective - TBD

PC World

There’s no doubt that the $1,500 GeForce RTX 3090 is indeed a “big ferocious GPU,” and the most powerful consumer graphics card ever created. The Nvidia Founders Edition delivers unprecedented performance for 4K gaming, frequently maxes out games at 1440p, and can even play at ludicrous 8K resolution in some games. It’s a beast for 3440x1440 ultrawide gaming too, as our separate ultrawide benchmarks piece shows. Support for HDMI 2.1 and AV1 decoding are delicious cherries on top.
If you’re a pure gamer, though, you shouldn’t buy it, unless you’ve got deep pockets and want the best possible gaming performance, value be damned. The $700 GeForce RTX 3080 offers between 85 and 90 percent of the RTX 3090’s 4K gaming performance (depending on the game) for well under half the cost. It’s even closer at 1440p.
If you’re only worried about raw gaming frame rates, the GeForce RTX 3080 is by far the better buy, because it also kicks all kinds of ass at 4K and high refresh rate 1440p and even offers the same HDMI 2.1 and AV1 decode support as its bigger brother. Nvidia likes to boast that the RTX 3090 is the first 8K gaming card, and while that’s true in some games, it falls far short of the 60 frames per second mark in many triple-A titles. Consider 8K gaming a nice occasional bonus more than a core feature.
If you mix work and play, though, the GeForce RTX 3090 is a stunning value—especially if your workloads tap into CUDA. It’s significantly faster than the previous-gen RTX 2080 Ti, which fell within spitting distance of the RTX Titan, and offers the same 24GB VRAM capacity of that Titan. But it does so for $1,000 less than the RTX Titan’s cost.
The GeForce RTX 3090 stomps all over most of our content creation benchmarks. Performance there is highly workload-dependent, of course, but we saw speed increases of anywhere from 30 to over 100 percent over the RTX 2080 Ti in several tasks, with many falling in the 50 to 80 percent range. That’s an uplift that will make your projects render tangibly faster—putting more money in your pocket. The lofty 24GB of GDDR6X memory makes the RTX 3090 a must-have in some scenarios where the 10GB to 12GB found in standard gaming cards flat-out can’t cut it, such as 8K media editing or AI training with large data sets. That alone will make it worth buying for some people, along with the NVLink connector that no other RTX 30-series GPU includes. If you don’t need those, the RTX 3080 comes close to the RTX 3090 in raw GPU power in many tests.

TechGage - Workstation benchmark!

NVIDIA’s GeForce RTX 3090 is an interesting card for many reasons, and it’s harder to summarize than the RTX 3080 was, simply due to its top-end price and goals. The RTX 3080, priced at $699, was really easy to recommend to anyone wanting a new top-end gaming solution, because compared to the last-gen 2080S, 2080 Ti, or even TITAN RTX, the new card simply trounced them all.
The GeForce RTX 3090, with its $1,499 price tag, caters to a different crowd. First, there are going to be those folks who simply want the best gaming or creator GPU possible, regardless of its premium price. We saw throughout our performance results that the RTX 3090 does manage to take a healthy lead in many cases, but the gains over RTX 3080 are not likely as pronounced as many were hoping.
The biggest selling-point of the RTX 3090 is undoubtedly its massive frame buffer. For creators, having 24GB on tap likely means you will never run out during this generation, and if you manage to, we’re going to be mighty impressed. We do see more than 24GB being useful for deep-learning and AI research, but even there, it’s plenty for the vast majority of users.
Interestingly, this GeForce is capable of taking advantage of NVLink, so those wanting to plug two of them into a machine could likewise combine their VRAM, activating a single 48GB frame buffer. Two of these cards would cost $500 more than the TITAN RTX, and obliterate it in rendering and deep-learning workloads (but of course draw a lot more power at the same time).
For those wanting to push things even harder with single GPU, we suspect NVIDIA will likely release a new TITAN at some point with even more memory. Or, that’s at least our hope, because we don’t want to see the TITAN series just up and disappear.
For gamers, a 24GB frame buffer can only be justified if you’re using top-end resolutions. Not even 4K is going to be problematic for most people with a 10GB frame buffer, but as we move up the scale, to 5K and 8K, that memory is going to become a lot more useful.
By now, you likely know whether or not the monstrous GeForce RTX 3090 is for you. Fortunately, if it isn’t, the RTX 3080 hasn’t gone anywhere, and it still proves to be of great value (you know – if you can find it in stock) for its $699 price. NVIDIA also has a $499 RTX 3070 en route next month, so all told, the company is going to be taking good care of its enthusiast fans with this trio of GPUs. Saying that, we still look forward to the even lower-end parts, as those could ooze value even more than the bigger cards.

Techpowerup - MSI Gaming X Trio

Techpowerup - Zotac Trinity

Techpowerup - Asus Strix OC

Techpowerup - MSI Gaming X Trio

Still, the performance offered by the RTX 3090 is impressive; the Gaming X is 53% faster than RTX 2080 Ti, 81% faster than RTX 2080 Super. AMD's Radeon RX 5700 XT is less than half as fast, the performance uplift vs the 3090 is 227%! AMD Big Navi better be a success. With those performance numbers RTX 3090 is definitely suited for 4K resolution gaming. Many games will run over 90 FPS, at highest details, in 4K, nearly all over 60, only Control is slightly below that, but DLSS will easily boost FPS beyond that.
With RTX 3090 NVIDIA is introducing "playable 8K", which rests on several pillars. In order to connect an 8K display you previously had to use multiple cables, now you can use just a single HDMI 2.1 cable. At higher resolution, the VRAM usage goes up, RTX 3090 has you covered, offering 24 GB of memory, which is more than twice that of the 10 GB RTX 3080. Last but not least, on the software side, they added the capability to capture 8K gameplay with Shadow Play. In order to improve framerates (remember, 8K processes 16x the pixels as Full HD), NVIDIA created DLSS 8K, which renders the game at 1440p native, and scales the output by x3, in each direction, using machine learning. All of these technologies are still in its infancy, game support is limited and displays are expensive, we'll look into this in more detail in the future.
24 GB VRAM is definitely future-proof, but I'm having doubts whether you really need that much memory. Sure, more is always better, but unless you are using professional applications, you'll have a hard time finding a noteworthy difference between performance with 10 GB vs 24 GB. Games won't be an issue, because you'll run out of shading power long before you run out of VRAM, just like with older cards today, which can't handle 4K, no matter how much VRAM they have. Next-gen consoles also don't have as much VRAM, so it's hard to image that you'll miss out on any meaningful gaming experience if you have less than 24 GB VRAM. NVIDIA demonstrated several use cases in their reviewer's guide: OctaneRender, DaVinci Resolve and Blender can certainly benefit from more memory, GPU compute applications, too, but these are very niche use cases. I'm not aware of any creators who were stuck and couldn't create, because they ran out of VRAM. On the other hand the RTX 3090 could definitely turn out to be a good alternative to Quadro, or Tesla, unless you need double-precision math (you don't).
Pricing of the RTX 3090 is just way too high, and a tough pill to swallow. At a starting price of $1500, it is more than twice as expensive as the RTX 3080, but not nearly twice as fast. MSI asking another $100 on top for their fantastic Gaming X Trio cooler, plus the overclock out of the box doesn't seem that unreasonable to me. We're talking about 6.6% here. The 6% performance increase due to factory OC / higher power limit can almost justify that, with the better cooler it's almost a no-brainer. While an additional 14 GB of GDDR6X memory aren't free, the $1500 base price still doesn't feel right. On the other hand, the card is significantly better than RTX 2080 Ti in every regard, and that sold for well over $1000, too. NVIDIA emphasizes that RTX 3090 is a Titan replacement—Titan RTX launched at $2500, so $1500 must be a steal for the new 3090. Part of the disappointment about the price is that RTX 3080 is so impressive, at such disruptive pricing. If RTX 3080 was $1000, then $1500 wouldn't feel as crazy—I would say $1000 is a fair price for the RTX 3090. Either way, Turing showed us that people are willing to pay up to have the best, and I have no doubt that all RTX 3090 cards will sell out today, just like RTX 3080.
Obviously the "Recommended" award in this context is not for the average gamer. Rather it means, if you have that much money to spend, and are looking for a RTX 3090, then you should consider this card.

The FPS Review - TBD

Tomshardware

Let's be clear: the GeForce RTX 3090 is now the fastest GPU around for gaming purposes. It's also mostly overkill for gaming purposes, and at more than twice the price of the RTX 3080, it's very much in the category of GPUs formerly occupied by the Titan brand. If you're the type of gamer who has to have the absolute best, and price isn't an object, this is the new 'best.' For the rest of us, the RTX 3090 might be drool-worthy, but it's arguably of more interest to content creators who can benefit from the added performance and memory.
We didn't specifically test any workloads where a 10GB card simply failed, but it's possible to find them — not so much in games, but in professional apps. We also weren't able to test 8K (or simulated 8K) yet, though some early results show that it's definitely possible to get the 3080 into a state where performance plummets. If you want to play on an 8K TV, the 3090 with its 24GB VRAM will be a better experience than the 3080. How many people fall into that bracket of gamers? Not many, but then again, $300 more than the previous generation RTX 2080 Ti likely isn't going to dissuade those with deep pockets.
Back to the content creation bit, while gaming performance at 4K ultra was typically 10-15% faster with the 3090 than the 3080, and up to 20% faster in a few cases, performance in several professional applications was consistently 20-30% faster — Blender, Octane, and Vray all fall into this group. Considering such applications usually fall into the category of "time is money," the RTX 3090 could very well pay for itself in short order compared to the 3080 for such use cases. And compared to an RTX 2080 Ti or Titan RTX? It's not even close. The RTX 3090 often delivered more than double the rendering performance of the previous generation in Blender, and 50-90% better performance in Octane and Vray.
The bottom line is that the RTX 3090 is the new high-end gaming champion, delivering truly next-gen performance without a massive price increase. If you've been sitting on a GTX 1080 Ti or lower, waiting for a good time to upgrade, that time has arrived. The only remaining question is just how competitive AMD's RX 6000, aka Big Navi, will be. Even with 80 CUs, on paper, it looks like Nvidia's RTX 3090 may trump the top Navi 2x cards, thanks to GDDR6X and the doubling down on FP32 capability. AMD might offer 16GB of memory, but it's going to be paired with a 256-bit bus and clocked quite a bit lower than 19 Gbps, which may limit performance.

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