Lately many people are asking many questions about the event - almost like they want to know how to prepare, or some crazy such idea?:-) So this may help. Previously I posted a list of references to read about past events, but this is a synopsis of all the information from those sources, all in one place.
TLDR "executive summary":
a) Even the newest player can get a super-powerful new hero to R2, which saves you 3000 gems later so whether you want it or not, you should get it. Plus it will become your new MVP so you'll definitely want it:-).
b) New players should also consider whether you want to aim for R3 or not - it's not for everyone, but it saves you 800 gems later, and an event box also happens to cost 800 gems, so it's worth at least buying one of those.
c) "Everyone" should save up 10 keys in RS, and at least 2k gems (maybe more) just in case you want them. You can always spend them later if you don't need to use them during the event.
d) Established players should definitely get the R4, as it offers quite a bit more rewards over doing normal RS - this is the most efficient option for a F2P, offering a new hero for quite a bit cheaper than a usual R4.
e) R5 is much tougher to obtain, and only for veterans who have the best heroes already and want an edge in tournament play (e.g., would a new hero's R5 help you if they were like Raida or Koi? granted, Shamiko sucked, but hopefully was an aberration). Random gains mean that you'll need to spend anywhere between 6-15k gems, but most likely ~8k will do it, plus having to play 59 levels during the event, powering that map up to almost +300 difficulty by the end. And then buy several event boxes too.
f) R6 is almost completely beyond the reach of F2P, but a great way for a P2W to get ahead. You'll need to buy both money bundles, and the 10-box pack, plus play the levels, and several more boxes besides to finish you off.
g) This is almost unquestionably the single greatest use of real-world money in the entire game (although some say they prefer unlocking a world, less for efficiency and more to avoid frustration, but in any case this is still very good): offering a late-game hero at a higher rank that can power your way through campaign, RS, and tournament situations, plus to later avoid up to 6.2k gem expenditures and also the time to have to obtain the 155 tokens to reach R6, which could take 22-78(39) days at 7-2(4) RS runs/day. Though you don't *have* to buy your way all the way to R6 for it to be worthwhile - a newer play may do well to buy just 1-2 real-money packs (which you are limited to being able to purchase just 2) to reach merely R4-5.
And now the excruciating detailed explanation about every little thing:
- The interface *should* pop up a few (3-7) days prior to its' actual start and give a precise countdown until it can open fully and the event officially beings - but don't trust this to happen and it may not be sufficient time to prepare anyway. Make sure to buy 10 keys in RS, at their efficient cost of 2/day for 5 days, to prepare, and also try to save up maybe 2k gems (note: the 800-gem cost of those 10 keys is not factored into most of the cost estimates below, intentionally to make it easier to talk about direct gem costs during the event, but if you want total costs instead then just add this 800 back in:-).
- Every event lately has lasted 7 days - though the last one started 3 hours before the reset so if you hadn't used up your RS yet that day, you could squeeze in an extra "day" of play. That may not have been intentional but even so, you might look at the countdown timer when it comes and be prepared to take advantage of this just in case it happens again!:-)
- Generally you play the event instead of doing RS, though the necro-Connie event was special, and yet since then the Shamiko event used RS so we expect the new one to do so too. Don't worry about pausing the training of your heroes - this is well worth the delay - and the keys can always be used later, so you lose almost nothing from participating except a slight delay, in return for astonishing power from the new hero (which every hero has been so far - e.g. Caldera, Azura, Raida, Koi, necro-Connie, with the major exception of Shamiko but we'll hope for the best for the next one!:-).
- Instead of the normal RS rewards, for a hero token of your choice (and if you play at higher difficulty settings, some RS medals that can be exchanged for gems; more on that below), a new option opens up in RS offering a unique currency in the form of "event pieces" instead - usually miniaturized versions of the new hero - which if you play at higher difficulty settings, gives you more of them. Unlike normal RS, these are not random levels that reset after playing, and instead are always the same level, over and over again (and thus get VERY challenging! though the Koi event let you get pieces from a choice of two different levels, as well as having odd mechanics like cards bought with in-battle coins, plus a mini in-battle fishing game; and yet none of these options have been repeated since). Also unlike normal with RS medals, you exchange these event pieces in return for "event boxes", *not* in the lower-right corner of RS, but in the event interface (which again, won't open up until the event begins).
Note that **all event pieces leftover at the end are completely wasted and cannot be exchanged for anything else after the event - so you should endeavor to do just enough RS runs to exchange for a box, and then no more**. Event boxes similarly disappear when it is over, but there is a grace period of several days during which you can no longer earn additional event pieces, but you *can* wait to open up an event box, buy new boxes with gems or real-world money, or claim other rewards in the event interface (especially useful if you want time to change the R4 milestone reward offering). e.g., the last event, which lasted 7 days, had an *additional* 7 days afterwards before the event interface closed.
To clarify about the costs of doing additional RS runs during an event: instead of the "usual" discount that you get from buying an additional RS key but then receive 50 gems back for every other play in exchange for the RS medals - e.g., paying 80 gems for the first 2 keys but then the discount makes this an average of 55 gems per key - during the event if you choose to participate it will cost you the *full* amount for each additional key, since you will get no RS medals in return. So this is 80 gems for the first 2 keys, then 160 for the next 2, and finally 320 for the last key to allow a 7th RS run that day, if you so choose.
5) You (typically) get 10-15 event pieces per play, with +1 for each level of difficulty, so **up to 15 pieces if you can handle +5 every time**. **It takes 35 event pieces to open up an event box** (typically, though a year ago it took only 30 so there is a slight possibility that this could change again). Usually each box offers: 2-4 "new hero tokens" (you can keep these after the event, but you won't be able to earn them until the new hero is added to RS, which is usually not done until around the time of the next new hero event), 1-2 random hero tokens (although I thought I got much more than that last time!?) (chosen from among ALL heroes - even those you don't own yet or haven't even unlocked), a medium (~50%?) chance to get a meteor, and extremely tiny chance to get 10000 gems.
6) During & after (for a few days) the event, you can also buy event boxes for 800 gems apiece, or a special deal to buy essentially 10 of them (actually 350 event pieces) for 7500 gems. Or this is one of the best values for spending real-world money, though limited twice, to purchase a special bundle (at whatever cost in your country - typically about $8 USA) containing 175 pieces, 10 new hero tokens, and 800 gems. One example of their use is for a (new?) player to get a better hero to use *before* playing with that hero in RS to get better rewards than would be possible otherwise. Another example is to play as much as you can in RS as F2P, then buy 1-2 or however many boxes would be needed to finish off a particular rank. Note that you cannot (typically) buy event pieces other than in a multiple of the number needed to open an event box, so there is (usually) no way to buy only a few to finish off a box. Also, it is slightly less efficient to purchase a box with real money than it is to play additional times in RS, *if* you can handle +5 difficulty per play, even for the 7th play per day at a cost of 320 gems for the 5th and final key - though the cost of that final key may be only slightly less efficient than the 10-box bundle, and depends ultimately on your level of skill, how much you value money, etc.
7) Very specially, the normal cost to awaken the new hero (800 gems per rank) is waived - but *only* if you do it *during* the event. If you get the new hero tokens now, but wait to awaken until after it's over, then it will cost you the normal amount. Thus, by prioritizing the event now, you can save yourself 800-3200 gems later.
8) As you reach each successive new awakening rank for the new hero (by the normal process of getting their tokens, though from boxes rather than RS, and then going to Hero Camp and choose awaken), you *also* qualify to receive a reward from the event interface. Remember that tokens are "consumed" by the awakening process, but to be helpful, both the additional and total numbers are reported here.
R1 (5 tokens) - 70 event pieces
R2 (10 tokens, 15 total) - the hero him/heitself
R3 (15 tokens, 30 total) - 5000 elixir
R4 (20 tokens, 50 total) - 30 hero tokens
R5 (40 tokens, 90 total) - special, unique *never-to-be-repeated* event skin
R6 (80 tokens, 170 total) - another different special, unique never-to-be-repeated skin
R1 => essentially 2 event boxes worth, so adding 4-8 new hero tokens, that covers a good half of the additional requirements towards R2
R2 => starting from reaching this point you can play the hero, both during the event and forever afterwards - you'll need to feed them elixir though, so if you plan to use them during the event then I hope you saved up a lot for this purpose, as the requirements for a high-level hero are insanely high compared to early-game ones
R3 => that amount of elixir is 8 days worth for a level-5 elixir mine, though not even a full days worth for a level-10 mine, so may or may not be worth it to you
R4 => these tokens always offered for the hero at highest rank that you have unlocked, whether you own them or not, as long as they are not within 30 tokens of their maximum rank (or 30 meteors if you have all heroes at maximum rank already) - this is updated in real-time and during the grace period after the event so that you can force the reward to be for a different hero by getting them a few more tokens than whoever is chosen, though it is best to plan for this ahead ASAP. e.g. if you own Narlax and want the tokens to go to him, but the game has chosen Leif as also being at R5 and yet unlocked later, plus you already earned lets say 2 tokens for Leif as part of the random ones offered during the event, then simply get 1 more token for Narlax than Leif has (3 tokens total), and the reward will go to him instead.
R5 => not for the new hero but for some other, early-game hero instead (past choices: Bolton, Hogan, Efrigid, etc.)
R6 => tend to be for late-game heroes (past choices: Azura, Raida, Azura again, etc.)
9) Especially with the help from the R1 milestone marker reward, a new player is all but guaranteed to receive the new event hero, just for participating in the event. Dialing the difficulty down to +0 reveals the option to watch ads instead of playing, so when you reach the point where you can't handle it anymore, switch to watching ads and continue to get the event pieces, to open boxes, and reach these milestone markers. Proof: 7 days * 2 plays/day * 10 pieces at +0 difficulty = 140 event pieces, which is enough to open 4 boxes, that should yield 8-16 new tokens, which is definitely enough to reach the R1 milestone marker already that offers enough pieces for 2 more boxes (and thus 4-8 more new hero tokens). On average this just might do it for you already?
Adding 10 more plays from the 10 keys saved up adds a further 100 event pieces, and thus a further 2.8 boxes, or doing the +5 difficulty even just once brings this up to an even 3. Altogether even without having to buy additional plays in RS each day during the event or any boxes is 6 boxes and thus 12-24 total tokens, or with the 10 keys saved up in advance (& 1 play at +5 difficulty) 9 boxes and thus 18-36 tokens total. Or if you didn't save up the keys in advance, *and also* are supremely unlucky in receiving new hero tokens from boxes, at worst you could buy another event box (or two) at 800 gems apiece, to get the last few tokens to reach that marker. So if you saved up 2k gems in advance, *or* 10 keys in RS, *or* do a few extra plays each day, *or* do some of the levels at additional difficulty, then you will have no trouble reaching this minimum.
On the other hand, if you join the game during the event, or haven't unlocked RS yet before it starts (which happens at level 40, at the end of W2 - so rush forward to at least that point ASAP!), then you might miss it (unless you are willing to spend real-world money to compensate?), although even then as a F2P you will have a chance to purchase the new event hero much later in your game, though at a cost of 3000 gems so definitely try to get it now if you can! (whether you plan to use the hero or not)
10) Reaching the R3 milestone is also not terribly difficult, though whether the costs outweigh the benefits is another matter, and depend purely on what YOU value in your game. You gain: (a) the use of the hero as you go through your campaign, which likely will be a strong boost to a new player as the new hero will become your MVP; (b) avoidance of the 800-gem cost to awaken them to R3 later (i.e., a single box now is exactly the cost of what it would take later so *definitely* worthwhile if 1 box would be enough to complete the R3 requirements); (c) other random hero tokens - which are scattered all over rather than focused but hey, aren't nothing - plus also meteors, and a (tiny) chance to win that 10000 gem prize; (d) 5000 elixir, which depending on the level of your elixir mine could be nearly worthless, or a little bit helpful. If it helps to hear from a more senior player, I had a maxed-out elixir mine, and didn't want to use the new event hero during my campaign (I felt like it was somehow "cheating" - rather, I *wanted* the struggle with the tower strategy, to better understand their mechanics, instead of overpowering levels with mere raw hero power), so I didn't bother getting the R3 rank for my first two hero events. But YOU may want to do so for YOUR game? (if you can)
As mentioned earlier, 10 stored keys + 2 more "free" plays each day, even with all but one played at +0 difficulty (and playing just *once* with +5), would yield 18-36 tokens, which alone might reach the 30 total new hero tokens to reach the R3 level, if you are lucky. But you can also fairly efficiently buy 2 keys in RS each day for 80 gems each (for 7*2*80=1120 gems total), which again even at +0 difficulty will yield yet another 140 event pieces, which again is yet another 4 boxes, that should yield 8-16 new tokens. That brings the cumulative total to 26-52 new hero tokens, which at the absolute worst case is just barely shy of the R3 milestone, and in the best case even exceeds the R4 marker. At worst, playing at +5 difficulty in 7 more of your RS runs would yield an additional 35 event pieces (though bringing the difficulty total up to +36 for the last play, ending it at +41 whereupon you could switch to watching ads subsequently), and thus one more box with an additional 2-4 hero tokens, and/or you could buy 1-2 boxes in exchange for 800 gems apiece to achieve the same effect. Thus, in the absolute bare minimum, most highly unlucky case, it could require 2720 gems to reach this level, though if the event continues for 14 days, then ignoring the additional gems from the Wheel of Prizes, you would earn 1300 gems during that time (excluding the last day just to be safe), thus lowering the requirement to have been saved up in advance to only ~1400 (in addition to the 800 for the 10 keys stored in RS in advance).
11) **Reaching the R4 milestone is something that should be done by all players who have managed to finish the campaign.** This offers the greatest *efficiency*, to avoid the 800-gem cost of awakening (per rank) for the hero later, plus having the use of that hero (and at that rank) in the meantime (to complete the campaign, for RS, future events, or tournaments), and especially getting the 30-token reward. BTW, slow-, mid-, or fast-tracking a hero at 2/3/4 RS/day for 7 days yields 14/21/28 tokens, so using that time for the new hero event instead offers triple rewards: even more tokens than fast-tracking (30 from the R4 milestone marker) for a single hero (though perhaps for a different hero than you otherwise would have picked), plus 1-2 hero tokens per box (though offered in a scattered, random fashion instead of focused on the heroes that you want) and meteors & such too, and also the new hero tokens (which again, you keep regardless of whether you end on a rank marker or not), PLUS avoiding the cost of awakening later. It's really a great deal!
10 keys stored in RS + 4 RS runs/day for 7 days, at +5 difficulty each time (which if you have good heroes for RS, especially Leif, should be do-able; and maybe the new hero at R2-3 could even help you out further?), yields 570 event pieces, plus the 70 from the R1 marker is 640, and thus 18.3 boxes, which translates to 36-73 new hero tokens. R4 requires a minimum of 50 total tokens (20 beyond the R3 level) - so this is on average jut a bit more than the minimum requirement for R4. Going further: each box that you buy adds an additional 2-4 hero tokens, so at maximum to guarantee that you reach this milestone you would need a total of 7 boxes for 800 gems apiece, and thus 5600 gems for boxes, which when added to the 1120 gems mentioned previously for the 2 keys/day, is a total of 6720 gems. Though lets face it, what are the odds of getting "heads" every single time on a coin-flip literally 25 times in a row? (answer: a little more than a billion-to-one chance, if I did the math right:-) The more boxes you open, the more likely you are to get the "average" value of 2.5-3.5 total new hero tokens rather than either extreme of the 2-4 range, including the worst-case minimum of merely 2. So assuming this average of 3 tokens per box, then 18 boxes + 2 more from the R1 marker should yield 60 total tokens, well beyond the minimum of 50 to reach this point, and if need be you can still buy a box or two, for a grand total of <3k for this event. Although...to be on the extra-safe side, avoid any purchases that you can before the event, to make *certain* that you aren't just barely short of the cost of the single box that could've made the difference for you:-). Or if you really want to get ahead, consider spending real-world money (limited to 2 such opportunities per event, done either before or after you play the levels in RS) to get 5-10 boxes worth (which should yield 10-40 new hero tokens), another direct 10-20 new hero tokens (so 20-60 of those total), and 800-1600 gems.
BTW, at 4 RS runs/day for 7 days, plus 10 saved up keys, the final difficulty setting should be +191, after your last play. So you should aim to have hero power sufficient to tackle the late one hundreds, in a setting such as a late-W6 map. If you can't handle that, you can switch to watching ads, but then you may need to buy some event boxes or a real-world money bundle to make up the difference.
12) **The R5 milestone is only for advanced players though, or P2W, but not intermediate F2P.** Do this if you are okay with the decreased efficiency, and want an advantage in tournament (especially if R5 offers a good talent, which e.g. for Raida or Koi *definitely* did, though Shamiko...was an aberration in this regard), or the unique skin, or just the fun & additional challenge - but again beware the costs. Here you again get to avoid another 800-gem cost of the 5th awakening, and too get the random hero tokens, meteors, etc., but unlike lower ranks, there is no way to reach this with the "efficient" cost of buying just 2 keys/day - it will take a much higher commitment.
10 keys stored in RS + 6 RS runs/day for 7 days, at +5 difficulty each time, plus the 70 event pieces from the R1 marker, yields 850 event pieces. This is 24.3 boxes worth, which translates to 48-96 new hero tokens (plus the 24-48 random hero tokens, meteors, 30 tokens from the R4 milestone marker, the unique skin from the R5 marker, etc.). To reach R5 you would have to get 90 tokens total, so you would have to be *extremely* lucky with this alone, plus even here the additional two keys in RS triples the daily cost of the event (+200%) from 2*80=160 to +2*160=480 gems, so total costs rise from 1120 to 3360 for the 7 days. The next most efficient path forward, if you have a powerful enough hero line-up to handle the increased accumulated difficulty, is to purchase the most expensive key in RS at 320 gems, thus raising the daily cost by an additional 67% from 480 to 800 gems (+400% compared to just buying 2 keys), for a total of 5600 gems for the 7 days, and in return you get 1 additional play per day, or 105 pieces and thus 3 additional boxes, for 6-12 additional new hero tokens, or 54-108 total, or a more likely range being 67.5-94.5 at a less extreme 2.5-3.5 tokens per box. Thus, even at an "average" of 3 new hero tokens per box, the 81 new hero tokens still falls a little short of the 90 that would be required to reach R5, so you are almost definitely going to have to buy boxes. At an absolute minimum you'd have to buy 18 boxes (at 800 gems apiece and thus 14400 gems total) to guarantee reaching this marker, but as discussed earlier this is so unlikely as to not really be worth discussing. Instead, (-1) to 9 boxes is a more realistic figure, and so again assuming an average of 3 new hero tokens per box translates to just 3 boxes needed, and thus a total of 2400 gems for boxes. Adding in the 5600 total gem cost to buy the keys translates to a range of 5600-12800 gems, most likely close to 8000 give or take a box or two.
At 7 runs/day, plus 10 saved keys, the final difficulty setting should be nearly +296, so the level of hero power sufficient to tackle this option is significantly more than the R4 milestone - e.g., Koi won't cut it, although anyone who can power up towers (specifically those laying on blessed spots) can easily keep pace, even if their direct defense+offense are no longer significant. Read more at https://realm-defense-hero-legends-td.fandom.com/wiki/Realm_Siege_Strategies
13) **The R6 milestone is basically purely for P2W players.** R5 already required more investment than playing through the tournament in RS is likely to provide, plus likely a few event boxes besides, and so not surprisingly R6 (which requires almost literally double the total number of tokens) will require far more. The gem cost to reach this milestone, assuming 3 event hero tokens per box, is 21333 gems above the R5, which ignoring the Wheel of Prizes, is 4.7/7.5/17.8 months worth at 2/3/4 RS per day - certainly far more than an entire tournament season's worth - and thus beyond the reach of anyone except the most veteran of players who already have all heroes to maximum rank (and thus are unlikely to be reading this guide:-). Buying the 2 paid bundles provides 10 more event boxes, plus 20 more direct new hero tokens, and thus 40-60 new hero tokens total, and buying the 10-box bundle for 7500 gems provides another 10-40 new hero tokens, for a total of +50-100, which when added to the earlier total from 7 plays per day + 10 saved keys yields 104-208 tokens, or an average of 156 assuming 3 hero tokens per box. Since R6 needs 170 tokens, this falls slightly short (unless you are lucky with your draws), and you'll need to buy maybe 5 more boxes on top of that. Adding in the 5600 gem cost for all the keys (except the first 10) yields a total of 17100 gems (though if you are unlucky in your draws it could be a bit more than that - e.g. assuming as low as 2.5 instead of 3 new hero tokens per box raises it to 23500 gems total, though that's unlikely, but still ~20k is not an unreasonable figure), plus the ~$16.
14) Most people want to know: "can my heroes handle it?" Of course that depends on your heroes, and your skill, and luck, and level of preparation. Especially: more gems = more chances to buy event boxes, to make it more likely to happen, though it might not be as "efficient" past some point (seeing how I did the math above, you can figure it out for your specific situation). There is a *ton* of in-depth information on the wiki - e.g., at https://realm-defense-hero-legends-td.fandom.com/wiki/Battle_Mechanics
, and https://realm-defense-hero-legends-td.fandom.com/wiki/Realm_Siege_Strategies
- that can help, explaining for instance how blessed tower spots work, etc. But extremely briefly: some heroes are more well-suited to RS than others, since their powers are more *scalable* to increased difficulty - Efrigid is one, especially at her R4, and any hero who can power up towers (Leif > Yan > Helios), plus necro-Connie is supreme with defense, especially upon reaching her R3.
A team like Fee R3 + Lance R3 + R2 Mabyn should be enough to get you to R2-3, especially with sufficient gems to buy event boxes when they can go no further. R4 is going to start to require some better heroes, like Helios at an absolute minimum, and perhaps surprising to you is that Raida + Koi aren't great for this game mode, where they die in a single blow against the absolute weakest of enemies at +150 (plus Koi can't remain in dragon form for the long duration of an entire wave, and while heroes like Yan & Helios & Shamiko can get him back quicker for a second round during the same wave, what will you do in the meantime?). R5 would take an even deeper investment: Leif under a W6 haste tower plus Yan further hasting him can keep a blessed tower boosted literally 100% of the time (or lacking the haste tower, still almost that often), and a R5 necro-Connie can use her bunny spam to further help keep enemies in range until they die from tower damage, plus at R6 she can halt any single or clustered flying creature(s) in range too (although not scattered ones - they go through too quickly), but again, even a R6 Koi will be of almost no use to you when the difficulty reaches these levels.
15) Nobody knows what maps it will use. If it features W6 ones as have been used in the last several events, then players who finished the campaign already will have a significant edge, since their stars from having completed the levels in that world can go into tower upgrades that are used in the RS levels. However, it is also quite likely to feature new W7 levels, before that world is even officially released yet, at which point nobody will have stars, or any knowledge of the enemies or tower types, etc., and we'll all just have to figure it out as it goes. Though the chances of early-game heroes being of much use in W7 situations is slim...certainly R4 would be exceedingly difficult if not impossible to attain, while R2 is still possible, and maybe R3 even just with event boxes bought with gems. Note that while the hero will be made available to purchase later, you'd have to unlock W7 first, and pay 3000 gems, plus 800 for each awakening after the initial R2, so getting the new event hero to a minimum of R2 is a great value!:-)
Surely people will also share specific strategies, a few days after the event starts - this is a truly awesome community where people share, instead of hoard their great ideas to themselves - but until then, do the best that you can, and rely on the fact that you don't have to 3-star it, as just passing a RS level with even a single life left is sufficient for it to count!
16) The new event hero will almost undoubtedly *not* come at R7, but instead capped at R6, as only a few heroes in the earliest parts of the game have those and they seem to be in the process of being rolled out sequentially. Although truthfully anything is possible so who knows...maybe the new hero will come available up to R7 after all? If so, then likely almost everything in this guide will become instantly outdated and all the math will have to be re-done with the new parameters, whatever they end up being. Though at least you will have this as a template to aid you in that case.:-P
part 1 of this here: https://www.reddit.com/RealmDefenseTD/comments/glmajh/questions_about_upcoming_event/
, basically just listing a bunch of references, such as the all-important https://www.reddit.com/RealmDefenseTD/comments/cy0dst/event_information_for_new_players/
, and of course tons of info on the wiki such as https://realm-defense-hero-legends-td.fandom.com/wiki/Hero_Release_Events
Also I was inspired by https://www.reddit.com/RealmDefenseTD/comments/hcoak2/hero_release_event_cost_breakdown/
, which could be really helpful to you?
It seems really hard to find videos on youtube for this, but here are some: https://www.youtube.com/watch?v=7b02vHJow94
show some play-throughs, though much of the info is outdated (e.g., now 70 instead of 60 tokens offered as R1 milestone reward, and requires 35 rather than 30 event pieces per box), plus the strategy is REALLY horrible to offer as a guide to a new player (e.g., W6 bell towers do ZERO damage, so to place them on a blessed spot is a huge waste of its' potential, and they only did that b/c they had supremely powerful heroes that didn't need more than a couple of actual damage-dealing towers, but a player with less supreme heroes could not get away with that as easily), and here's a more updated one that shows the event interface for Koi a few days before the event starts, but no actual playthrough after that: https://www.youtube.com/watch?v=Mk_ft-6gaaQ
. Please let me know if you have found any better ones. BTW, I have no YouTube account myself, and definitely am not associated or affiliated with these in *any* way.:-)
One last thing: I wish you good luck!:-)
Edit: this post has now been made a permanent part of the wiki at https://realm-defense-hero-legends-td.fandom.com/wiki/Guide_FAQ_for_upcoming_event
, with the thought to keep it updated during and after the event.