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Deep Stone Crypt Raid Guide

Final edit: THE GUIDE IS DONE. u/ClaryKitty did the final formatting plus fleshed out each section and it complete. Enjoy!
EDIT: We will keep updating this as stuff is found out and/or errors are discovered.
Version history: 11-21-20(First post and formatting) 11-22-20(Error fixes)

Encounters:

DESOLATION | CRYPT SECURITY | ATARAKS-1 | DESCENT | RAPTURE - TANIKS | DEFEAT TANIKS: THE ABOMINATION

RAID REQUIREMENTS

  • Must complete Beyond Light Campaign
  • Minimum recommended power level: 1230
  • Final Boss power level: 1250
  • Champions in Raid: Overload
  • Shields in raid: Arc, Void

Hidden chests:

1: Via: u/Rippinggrapid - Found in Desolation encounter. http://www.reddit.com/raidsecrets/comments/jyfn6p/found_the_first_hidden_chest_in_the_raid/?utm_source=share&utm;_medium=ios_app&utm;_name=iossmf Clip: http://clips.twitch.tv/BloodyTallIcecreamBibleThump
Chest 2: See descent section. The part underneath with the huge fan things, the platforms along the left side have a chest

RAID CONCEPT

The Deep Stone Crypt revolves around the concept of 3 different roles, known as Augments: Operator, Scanner, and Suppressor
These roles are present in each encounter (other than Suppressor, which is only in the 3rd and 4th encounters), and function generally the same in each. When a Player is taking on a specific role, they'll have the roles' respective icon as a hologram above their shoulder.
Apart from the 1st encounter, every role can be undertaken by picking up an item dropped by an Operator Vandal, a Hacker Vandal, or a Suppressor Vandal, for Operator, Scanner, or Suppressor respectively.
In an attempt to make things more clear, I've split each encounter into roles.

Operator

The Operator is indicated by a red icon. Their main purpose is to Operate, as they can shoot various raid mechanics to trigger various effects.

Scanner

The Scanner is indicated by a yellow icon. Their purpose is to Scan and determine which elements in an encounter are relevant to the team in order to succeed.

Suppressor

The Suppressor is indicated by a blue icon. Their purpose is to Suppress by stunning the bosses in the 3rd and 4th encounter, enabling the rest of the team to proceed with the encounters' mechanics.

Augmentation Terminals

Roles can be traded around by depositing and picking them up via Augmentation Terminals found in each encounter. Any one Augment dropped into these will be accessible by all other Terminals in the encounter, allowing other players to pick them up. The currently held Augment is visible in the Terminal itself.
In the first two encounters, Sentinel Servitors can spawn which will disable the Augmentation Terminals. Kill them to unlock them once again.

0. DESOLATION - Locate the Deep Stone Crypt

The raid starts out in Eventide Ruins. Head straight ahead, clear the ads, and proceed through the door. You will eventually enter Desolation after a small airlock. Pikes are made available, though they are not necessary.
The concept around this introductory section are heat bubbles which serve to shelter you from the blizzard. Your team must navigate between these heat bubbles to stay alive and reach the end of this area.
Standing in the blizzard grants you the Frostbite debuff, which stacks up to 10x, upon which you will be killed. Prevent this by entering the heat bubbles, granting you the Shelter from the Storm buff, and slowly removing your Frostbite stacks.
Clear the ads around each bubble as you progress. You can choose to Transmat in the center of the safe bubbles, which will send you back one checkpoint, if you need to help your teammates.
You will eventually come across some Brigs defending the final bubble, beyond which is a small airlock that opens to a series of tunnels that lead to Restricted. Continue making your way through these until you reach the entrance to the Deep Stone Crypt, take a right inside, and you will eventually reach the next encounter.

1. RESTRICTED - Disable Crypt Security

Roles: Operator, Scanner
This encounter revolves around the idea of having your Operator in the basement shooting keypads, while Scanners up top guide them.
The room is split into 3 sections: Light (lit side), Dark (unlit side), and Below. Light and Dark each have 4 windows while allow players in either to view keypads below. The center of the room has a small airlock-like room, which allows traversal between Light, Dark, and Below. Only the Operator can interact with these doors once the encounter begins, and they will not allow entry into Below if there is another Player alongside the Operator within the airlock.
Start the encounter by having your chosen Operator pick up the buff from one of the Augmentation Terminals.
The encounter goes as follows:
  • A Hacker Vandal will spawn in Dark, from which you can grab the Scanner buff.
  • The current Scanner looks through their windows to see which 2 keypads are glowing on their side. Once memorized, they pass the role to the other side by depositing it in their Augmentation Terminal.
  • Once all 4 keypads have been located, the Operator can head Below by shooting the keypads next to the central doors. Only the Operator can enter these, and they will not allow passage if someone else is with them.
  • When Below, the Scanners guide the Operator to which keypads they need to shoot. Successfully shot keypads will make a sound and show the Operator icon. The Operator has 1 minute to shoot all 4 keypads, starting from the first shot, or they will be killed.
  • The 6 Top Fuses will then be exposed to begin the DPS phase, wherein the Operator needs to trade their role with a Scanner via the Augmentation Terminal in the center of Below, directly in front of the stairs. The central doors will also open, allowing teammates to move back and forth between Light and Dark.
  • The now-Scanner below checks all 6 smaller Fuses directly below the top ones, and calls out which is glowing. This indicates which the Top team need to shoot, or risk wiping.
  • Repeat the last step as each Fuse is destroyed to clear the encounter.
  • The top Fuses will be shielded again after a short while, so rinse and repeat until the encounter is cleared, if you did not destroy all 6 in time. In order to get the player Below back out, the current Operator up Top can shoot the keypads next to the central doors to release them before they are killed by incineration.

Role Breakdown

SCANNER
  1. Check and memorize which 2 keypads are glowing Below via the windows on your side.
  2. Send your role to the other side via the Augmentation Terminal.
  3. Send your role to the Player Below once all 4 keypads have been activated.
  4. If you're the Scanner Below, inform your team which fuses are currently glowing for the DPS phase.
OPERATOR
  1. Shoot the keypads next to the central doors to enter Below once your Scanners have determined which 4 keypads are needed.
  2. Shoot all 4 keypads within 1 minute, following the guidance of your Scanners.
  3. Send your role to the Top via the Augmentation Terminal in front of the stairs, and pick up the Scanner role.

Once you've cleared the encounter, a door on the Dark side will open to lead you to the next encounter.

2. CLARITY CONTROL - Defeat Atraks-1

Roles: Operator, Scanner
This encounter revolves around juggling the Scanner role to determine which Replicant of Atraks-1 to shoot.
This encounter takes place in 2 distinct areas: Ground, and Space. A majority of the encounter takes place in Space, with 4 airlocks to evacuate Replicants, as well as where the final stand takes place.
Decide on 2 teams of 3, a Ground team and a Space team.
The encounter starts once somehow walks through the orb at the opposite side of the room from the entrance.
The encounter goes as follows:
  • An Operator Vandal will spawn at Ground, while a Hacker Vandal will spawn in Space. 3 Sentintel Servitors will spawn in each zone too, and serve to advance the encounter. Space team can either head up directly via the Launch Pods, or wait to grab the Operator role, then head up, and grab the Scanner role as well.
  • Once Space team has both roles, each team needs to kill all 3 Sentinel Servitors in their area to advance the encounter, wherein the Atraks-1 Replicants will begin casting a wipe mechanic. The Scanner in Space needs to spot which of them is glowing yellow, and call out to their team to DPS only that Replicant. Try to make sure all 3 players are ready to DPS, as you need to deal enough damage to each to avoid enrage. Upon dying, it will turn into a purple cloud, which must be picked up by a Player.
  • The Scanner then sends their role to the Ground team via any of the Augmentation Terminals available around the room, followed by the Ground team Scanner checking which Atraks-1 Replicant is glowing, DPSing it, and sending the role back.
  • The Players that ran through the purple clouds left behind the Replicants will have a debuff called Atraks-1 Replication with a 42 second timer. If this counts down to 0, a copy of Atraks-1 will respawn on top of them, and wipe the fireteam. To control this, Players holding this debuff should head to Space, where the Operator can shoot the glow above them to cause them to drop the Replication, and refresh the timer. The Operator can also call and send Launch Pods by shooting the keypads next to them.
  • Any Players carrying Atraks-1 Replications should position themselves near an airlock. The Operator can shoot the keypad to open the airlock, followed by shooting the glowing Replication above the Player once they're standing in the airlock to cause it to drop, and then get vented out of the airlock. The Player in the airlock should obviously get out before this happens. All 4 airlocks will reset once the cycle repeats, so be sure to remember which airlocks have been used that cycle.
  • Sentinel Servitors will spawn again, and the killed Atraks-1 Replicants will respawn. Rinse and Repeat these steps until you reach the final stand.
  • The Final Stands occurs in Space, so have all players head up once you reach this point. It's simply a rapid-fire version of the encounter, without needing to deal with Replications. The current Scanner just calls out which Atraks-1 Replicant is currently glowing for all the team to DPS, then move on to the next Replicant, until the boss is killed, and the encounter is completed.

Role Breakdown

OPERATOR
The Operator must always stay in Space. Try to also avoid picking up the Replication debuff, as you won't be able to remove it from yourself, and will need to trade the Augment with someone else first.
  1. Send or call Launch Pods depending on how many people need to change positions.
  2. Shoot the glowing debuff above players with Atraks-1 Replication to cause it to drop, resetting its timer.
  3. When a Player carrying the debuff is ready near an airlock, shoot the keypad to open it, then shoot the debuff above them to cause them to drop it inside the airlock.
SCANNER
  1. Call out which Atraks-1 Replicant is the current target in your section of the encounter.
  2. Send your role to the other team via an Augmentation Terminal.
  3. During the Final Stand, call out each Atraks-1 Replicant as they glow in order, no trading roles.

A door to the right in Space will open once the encounter is cleared, to allow you to progress further into the raid.

DESCENT - Locate the Nuclear Contingency Chamber

More of a mid-encounter transition, this is just a jumping puzzle with some combat. Make your way along the catwalks to the other side, killing ads along the way, all to some exquisite music.
The 2nd Hidden Chest can be found here, along the left side of the area, underneath some large fans.

3. RAPTURE- Prevent Europa's Destruction

Roles: Operator, Scanner, Suppressor
This is the first encounter that now introduces the Suppressor role. While the purpose of the other two roles is generally the same, there are yet again some differences.
This encounter revolves around juggling Nuclear Cores which give a debuff in order to deposit them and increase the progress of the encounter, no real phases here.
The encounter goes as follows:
  • Operator, Scanner, and Suppressor can all be picked up from their respective Vandals that will spawn at the start of the encounter.
  • The Scanner checks which 2 of the 4 central bins are glowing: These are where the runners will need to deposit the Nuclear Cores. Meanwhile, the Operator can shoot a keypad next to either the left or right Core station, reducing the number of Nuclear Cores that spawn to 2. 3 spawn by default, though only 2 should be managed at a time. The Suppressor stands ready under one of the 3 Security Drones, from which they can shoot Taniks.
  • Two players pick up the Nuclear Cores, to then be ready to deposit them in the center of the room. Carrying a Core gives you the Radiation debuff which stacks up to 10x, upon which you will die. Manage this by calling out your stacks of Radiation to your team, and if need be, have someone else interact with you to pick up your core. Stacks of Radiation will decay after a long while, so keep an eye on that if you go to grab a new Core.
  • Once all the Cores are being carried, the Suppressor must shoot Taniks from under each of the 3 Security Drones, which will eventually stun him, allowing the Nuclear Cores to be deposited into the glowing bins that the Scanner calls out at the center of the room, while also disabling a Players' augment. The Player affected by this must drop their Augment at an Augmentation Station to trade it with someone else.
Each Bin must receive only one Core. Doing so will advance a progress bar beneath the bins.
  • Repeat this 5 more times to unlock the hatch in the center of the room which leads to the end of the encounter. Once it opens, it's a sprint to the end of the hallway, as Taniks will be chasing you, and the final door will slowly close. Getting caught by Taniks is an instakill, while failing to get someone past the door wipes the team.

Role Breakdown

All roles may have to switch with someone else throughout the encounter, as clearing a set of Nuclear Cores will disable the Augment for a random player.
OPERATOR
Shoot the keypads next to the Core Dispensers to prevent one extra Nuclear Core from spawning to more easily manage the encounter.
SCANNER
Check which 2 Deposit Bins in the center of the room are glowing, and call them out to your team.
SUPPRESSOR
  1. Stand under a Security Drone and shoot Taniks once the cores have been spawned. He will glow blue when you are in the correct position.
  2. Repeat for all 3 of the Security Drones in the room.
CORE RUNNER
When carrying a core, you cannot drop them yourself, and can only move and jump. All your other abilities become unusable.
  1. Grab a Nuclear Core once they're summoned.
  2. If need be, call out to your fireteam when you've got high stacks so that someone else can take over for you.
  3. Deposit the Core in one of the two Depsoit Bins that the Scanner called out.

The encounter is cleared once the Station crash lands on Europa, and the loot chest is available in the wreckage to the left.

4. RESTRICTED - Defeat Taniks, The Abomination

Roles: Operator, Scanner, Suppressor
The final encounter of the raid. It shares the exact same mechanics to the last encounter for the most part, with some slight added complexity.
The arena is split into 3 sections: Spawn, Blue, and Orange. Each section as 2 Deposit Bins like the previous encounter, one to the left, and one to the right, along with 3 Security Drones.
Run near or shoot the piles of debris in the center of the arena to start the Encounter.
The encounter goes as follows:
  • One Augment Vandal spawns in each section of the arena: Operator at Spawn, Scanner in Blue, and Suppressor in Orange. Players need to pick up all of these Augments, as expected.
  • The Scanner runs around each section, checking which Bins are glowing, and calling them out to the team. Callouts are usually the area, followed by 'Left' or 'Right'. i.e. "Blue Right, Orange Left"
  • Taniks will eventually do a Meteor attack (big purple columns), which lets you know that you need to shoot his thrusters. If at least 2 Thrusters aren't destroyed in time, he will wipe the fireteam. Each thruster will drop 1 Nuclear Core. To facilitate this encounter, it's recommended to only shoot 2.
  • As before, Core Holders will get the Radiation debuff that will kill them at 10x stacks. Swap with other players to avoid this. Taniks will also occasionally trap a player holding a Core in a large purple sphere. The Operator needs to shoot this to free them, so it's recommended that the Operator does not carry a Core themselves. Try to avoid having a Core Holder near other players, as the detention sphere can suck them in, too.
  • The Suppressor then stands under each Security Drone, shooting Taniks to stun him once all 3 are activated. This allows the Core Carriers to deposit their Cores in the bins that the Scanner had spotted.
  • Same as the previous encounter, a random Player will have their augment disabled. Swap with another player via the Augmentation Terminals to mitigate this issue.
  • Once all 4 Nuclear Cores have been deposited, this begins the DPS phase. Taniks will summon 2 Arc domes around him, the outermost of which has debris flying around its' outer edge which must be avoided. In order to DPS him, stand between the outer and inner dome. Standing within the innter dome directly below him causes damage, and will likely kill you. He will occasionally knockback the whole fireteam, so be ready to safely jump back in over the debris when this happens.
  • When the DPS phase ends, just rinse and repeat these steps until you reach the final stand. There are a total of 3 DPS phases before enrage, so be sure to get enough damage out before this happens.
  • Once below ~15% HP, Taniks will begin teleporting around the arena, attacking constantly. You can DPS him during this phase, and must deal enough damage to kill him before he wipes the fireteam.

Role Breakdown

OPERATOR
Shoot the Detention Sphere (purple) when a player gets trapped to free them, while keeping your distance from Core holders, as getting trapped yourself is guaranteed death.
SCANNER
Check all Deposit Bins around the Arena for the 2 that are glowing yellow, and call them out to your team.
SUPPRESSOR
Stand beneath the 3 Security Drones that activate once the Cores have spawned to stun him and allow depositing.
CORE RUNNER
Deposit your Core in one of the glowing Deposit Bins that your Scanner calls out, and switch with someone else if your stacks of Radiation near 10x.

The final chest will spawn in the Orange section once the encounter is completed. This chest is unique in that you can choose your reward to receive from it, as well as pay Spoils of Conquest to buy a Crypt Cache that contains your desired loot.

END OF RAID REVEALS

  • The World First Clear cutscene plays once you first load into Europa after the raid has been cleared.
  • The Europa Eclipsed Zone is a new concept, where various changes take place in certain regions of Europa due to the falling debris of the destroyed Morning Star Space Station.
  • The Lament Quest can be picked up from Banshee in the Tower.
  • Variks and the Exo Stranger now have new quests to explore the Deep Stone Crypt as well.

VIDEO WALKTHROUGHS

Coming soon

CREDITS

u/ClaryKitty , u/Aeluvium , u/7echArtist , u/dudface, Hoplite, Baxter, u/Pthumerian_ , u/Ch1llEntity , u/Rippinggrapid
submitted by 7echArtist to DestinyTheGame

8

Tunnel Hill 50 Miler - 5:03:06 (1st, CR, $1500, 4th All-Time American)

Race information

Goals

Goal Description Completed?
A Run Under 5 Hours (6:00/mile pace) No
B Set a course record (5:30) + $1500 Yes

Pictures

Splits

Mile Time
1 5:57
2 5:48
3 5:49
4 5:49
5 5:51
6 5:49
7 5:52
8 5:49
9 5:50
10 5:46
11 5:46
12 5:51
13 5:55
14 5:47
15 5:48
16 5:49
17 5:47
18 5:46
19 5:48
20 5:47
21 5:50
22 5:49
23 5:48
24 5:47
25 5:45
26 5:44
27 5:47
28 5:52
29 5:46
30 5:51
31 5:54
32 5:53
33 6:02
34 6:08
35 6:11
36 6:34
37 6:07
38 6:12
39 6:20
40 6:30
41 6:44
42 6:44
43 6:23
44 6:29
45 6:23
46 6:32
47 6:41
48 6:33
49 6:33
50 6:27

Training

In some ways, I’ve been training for this race since the Olympic Trials in February. I went into the Trials with good fitness but feeling far from ideal. While I had a great training cycle over the winter, I picked up a nagging hip flexor issue the last couple weeks leading into the race. I didn’t tell anyone (what would it accomplish other than worry friends/family who travelled to watch?), and I walked around the hotel race week trying my best not to limp.
While I was able to hold it together enough for an ok race at the Trials, I took some serious down time after to get everything healed up. Once this down time was coming to an end, it was obvious the world had changed and the fall racing season was in peril. So, with no road racing or marathons the horizon, my coach and I decided to take the opportunity to get in a summer ultra training cycle. I know it’s the direction I want to take in the sport, so this seemed like the perfect opportunity to start dipping my toes in the water.
Over the summer I ran decently high mileage, one workout a week, and a long long run every third week. I cycled up to a 30 miler at 5:58 pace and a 33 miler at 6:05 pace. My summer was capped with an insanely difficult 50 mile trail loop (complete with a mile of wading through a creek and scrambling off-trail up cliff faces) through Red River Gorge on the hottest day of the year. While it wasn’t a “race,” I really wanted a hard effort to finish out my summer ultra training cycle.
After taking a short amount of down time following my summer cycle, my coach and I set our sights on Tunnel Hill 50. It had not been officially cancelled or postponed, so we figured the worst case scenario would be that I got another good ultra cycle in while training for it. I had read Jason Koop’s “Training Essentials For Ultrarunning” book and passed it along to my coach. As a 2:12 guy from the 80’s, he has a lot of experience with training high-level marathoners. Tackling a 50 with such aggressive goals, though, was another nut to crack all together. We both looked to the book for some guidance on how to approach it.
For those of us who come from a traditional track/cross country/road racing background, there isn’t a ton of ground-breaking info in the book. However, the one thing that did stick with me was the notion that for ultras, the periodization of training systems can reasonably be flipped on its head vs. a “normal” cycle of “base building -> threshold work -> VO2 max work -> peak/taper -> race.”
Every system is important for every race (even a 100 miler), but the sharpness of your VO2 max is way less important in a 50 mile race vs. a 5k race. So, we took Koop’s notion of training the “least specific physiology first” in a cycle, which for a 50 miler meant VO2 work. For the first time in 4 years, I cut mileage and was hitting the track 2 times per week working the mile/5k systems wholeheartedly. I capped the cycle with the hope of running a mile PR (4:19 from senior year of high school in 2012), but came up just short by running a solo 4:22. With the right race I was certainly in PR mile shape (not that I’ve ever been much of a miler).
From there, I took a week to readjust to higher mileage and then worked into my 8-week block of specific work for the 50 miler. I ran 2 “shorter” long runs per week of anything from 15-20 miles and a longer long run on the weekend. Most all long runs were base 6-minute pace with anything from 4-10 miles of 5:30 (between marathon and goal 50 pace) type running interspersed. I took easy days very easy, but the frequent cadence of the long runs kept me appropriately fatigued. Over the weeks, I adapted to the stress really well and was knocking out 3 runs per week that, in marathon cycles past, I would have been happy to finish any single one of per week. I may experiment with this “top-down” training strategy for a future marathon cycle. I was firing on all cylinders and felt like my fitness was only a few weeks of fine-tuning away from being in 2:16/17 marathon shape. It was a very fun training cycle and I got both super fit and super confident. My biggest mistake was mistiming my longest long run. I ran a 32 miler on gravel at 6:10 pace 4 weeks out, but think I would have been better off running a bit longer 5 weeks out.
My only other error is that I think I pushed a bit hard leading into the final weeks and flew a bit close to the sun, so I had to really hit the taper hard to get my legs back under me. The last couple weeks were a mind game of knowing I was fit and trusting that feeling “good” would come back in time for race day.

Race

For as long as I had been training for this race, I had been thinking of it as a solo time trial effort. For that reason I was a little thrown off to learn there was another runner in the race, Anthony, eyeing 5 hours as well. At the end of the day, though, I knew that running the fastest 50 miler I could required that I run my own race. If we ran together, great. If not, no harm no foul.
Our 10-person wave went off at 8:10 AM. We circled the parking lot and headed to the trail. It became apparent almost immediately that the cadence I was setting was faster than what Anthony was looking to do. I kept a close eye on my watch and the physical mile markers the first few miles to find the right rhythm. I always tried to find the fastest line of the trail with the least amount of loose crushed limestone underfoot.
I settled into a rhythm that was a bit faster than intended (about 5:48-50 per mile), but things were flowing really well there. While I knew that I was toying with world record pace and that doing so was fool-hardy, I felt so comfortable at the rhythm I’d found that I didn’t really want to readjust. I began passing 100 mile runners from earlier waves and giving them a wide berth as I went by. The trail is long and flat with long lines of sights, so It was nice to have “targets” to chase in an otherwise solo endeavor. Everyone I passed was super supportive and happy to be there. I even knew of a few people running out of Louisivlle who I was keeping an eye out for. I took one Gu and periodically sipped the water from my handheld the first stretch. I wanted to start the nutrition intake as early as possible.
Mile 5.5 was the first time I saw my crew and was able to swap out my bottle. I planned to rotate between water and SWORD sports drink between every aid station and take in at least one Gu/Maurten Hydrogel as well. I’d done the math out to keep my total caloric intake around 250 calories/hour. Much less and I’d be underfuled. Much more and my body wouldn’t be able to process the sugars and may lead to GI issues.
My crew consisted of Sam and Dustin (who were the MVP’s of my Strolling Jim race last year) and my mom and aunt (loving referred to as my “managers”). Looking forward to seeing their (masked) faces would turn out to be how I mentally broke down the sections of this race. It’s way easier to think that I’ll get to see them and get a bottle refresh in a mere 5 miles vs. “I still have 45 miles to run.”
After taking my new bottle, I continued to click along comfortably and hit the 10 mile mark in 58:25. I knew I’d probably run a positive split no matter what I did, so I wasn’t upset about banking some time under 5 hour pace while the going was good. My crew met me again at 10.9 and I swapped my bottle once again. From there I just had a short 2.5 mile section out to the Wetland Center turnaround at mile 13.4.
Near the Wetland Center turnaround, there was a very short section of the course that was actually paved, and I immediately felt myself speed up on the faster surface. There’s some debate about how much slower the crushed limestone Tunnel Hill surface is vs. a paved course. Camille Herron (who set the 100 mile WR here in 2017) estimates 10-15 seconds/mile based on HR data. While I wouldn’t estimate it as quite that much, the crushed limestone is definitely slower than a paved course would be. However, there is tremendous benefit to running so far on a more forgiving surface.
As I hit the turnaround, I glanced at my watch to get a feel for how far back Anthony was. I was still trying to just run my own race, but the knowledge he was lurking back there was certainly in the back of my mind. A mere 20 seconds after I hit the turnaround, Anthony passed me going the other direction, meaning I only had a 40 second lead on him. We waved to each other and I tried to give the impression of supreme confidence, but I was secretly a little freaked out that he was so close behind me. I felt like I had been running well and clicking along nicely (nearly WR pace for God’s sake!) and yet he was still right THERE. I didn’t intentionally do it, but my instinctive reaction (honed from years of racing) was to press just the slightest bit harder to hopefully build some more daylight between us.
Thus began a 7 mile tear below 5:50 pace which, even as I did it, I knew was foolhardy. I still felt good, though, and quickly naturally locked into this new rhythm that I seemed unable to break. This is a habit I’ve developed in my years on the road. It’s useful in some circumstances and races, but it’s something that I’m going to have to learn to break as I move more into ultras. The world of ultra racing requires a little finer control in doling out energy and effort across the hours.
I knew I was already running a little too fast and was surprised to see someone still so close behind me. So, I ended up running even faster. In retrospect, my reaction to the situation was fairly counter-intuitive, and I should have known better. Camille Heron described the way I attacked the race as “fearless” on Twitter. In reality, the way I attacked the race was moderately fueled by fear. Maybe in a round-about way, I was fueled by fear to act fearlessly. However you look at it, the net result was the same - I was cooking and had over 30 miles to run. I began to feel the first tendrils of fatigue in my legs around the 18 mile mark.
I got my mind and emotions more under control by the 20 mile mark. Even if Anthony was coming back, he’d have to be running insane 5:35-40’s to make up the time. At 21.4, I threw my gloves, swapped my bottle, and grabbed my sunglasses from my crew. For a brief moment, the cool, overcast morning gave way to sunny, slightly warmer than ideal weather. I knew I was running well and while I wasn’t running off fear anymore, my body was still stubbornly locked into a rhythm that I knew was just a hair too quick. I didn’t give it a ton of thought, though, and just focused on putting the miles behind me.
I celebrated hitting mile 24 because for the first time I allowed myself to think of how much I had left rather than how far I had already come - I only had a marathon left to run, which I’ve done in training many times. I celebrated mile 25 because it marked halfway. I celebrated coming through the marathon split in 2:32 and some change, because a marathon split is always fun to check.
My crew next saw me at 26.6 miles. I let them know my marathon split and swapped my bottles again. The next time I got to see them was only 2.8 miles up the road, just before mile 30. I knew this upcoming section would be the last easy section of running. After the 30 mile mark is a long, lonely 7 mile stretch of running that gains over 300 feet of elevation. After swapping my bottle again at 29.4 (and watching Sam play with a dog so that he wouldn’t run into the trail and trip me), I mentally buckled in for a long, miserable block of the race. I was tired but still moving ok. I’d yet to have a mile over 6 minutes, but I was very aware that things were about to get very hard very fast.
I was surprised at how things held together through mile 31. Subtly, though, I could tell I was slowing and that the uphill was starting to drag me down. I hit mile 32 with a split just under 6:00 and somehow knew that it would probably be the last sub 6 of the race. Things were getting scary hard scary fast. I buckled in, though, and refused to let myself think about how far I had left. Rather, I solely focused on getting myself to the next mile, repeating to myself “Get to the next mile. Get to the next mile and you never have to see it ever again.”
Even though I knew I was slowing, I desperately fought to stay mentailly engaged. I had moment after moment where daggers of fear pierced through me...when what I was doing felt impossibly hard...the 15+ miles I had left to run an eternity. My mind periodically aroused itself from the trance I’d forced it into and screamed at me to stop. I was methodical about tamping this fear down, though, one attack at a time. Anyone who races knows what it’s like to have a moment in a race when you suddenly find your mind telling you to just stop or to pull back the intensity…to stop pressing, for just a moment, just to have an instant of blessed relief.
This voice is what I was wrestling with more than 3 hours in and almost 2 more to go. I couldn't fall back on being “almost there” as I have been able to in the races that developed my racing mental toolkit. So, time after time, I forced myself to tamp down the fear, re-engage in the moment, focus on the next mile split, and tell myself “Get to the next mile and you never have to see it ever again.”
Despite my best efforts, my pace began to slip. The long uphill and fatigue had taken its toll. After what seemed like a lifetime, I approached the tunnel. It was completely dark and absolutely terrifying to run through after 35 miles. With the tunnel pitch black, my vision already wavering some from the effort, and the ground underfoot slightly uneven, all I could do was weave slightly left to right...right to left...trying to keep the light at the end in the center of my field of view. I finally burst out into the light to see my mom and aunt waiting for me to cheer me on. I knew I had just topped out in climbing and worked through the hardest part of the race, but I was worried about what I had spent to get here. A short way down the trail was another bottle swap with Sam and Dustin and I did my best to re-conjure my earlier swagger now that I was finally headed downhill to the turnaround.
The flow didn’t return how I was hoping, but the downhill did allow me to click off a couple more decent mile splits. Just before the turnaround I looked down and thought to myself, “hell, I’ll take 6:12 at mile 38, even if it feels like shit.” Once I (finally) hit the turnaround, I once again checked my watch and began to brace for when I’d see Anthony come by. My earlier confidence had begun to waver since I’d had a few rough miles getting up the hill. Just holding 6 minute pace would have meant he had made up ground on me.
A minute passed and I felt relieved. A second minute passed and I felt excited. A third and fourth and fifth minute passed before I realized he was gone. It turns out he had run into some issues and dropped just after 26. I was a little deflated that I’d been working so hard to stay ahead of someone who wasn’t there but also now felt free to just get home however I could. After 4 hours, I was finally starting to let myself get excited about the prospect of finishing.
My uphill miles from the turnaround back to the aid station were pretty slow splits, but I was encouraged by how I had rebounded on the downhill the couple miles before. Sub 5 was slowly starting to slip away, but I wasn’t ready to totally give up on it yet. Hopefully the downhill from 41 on would be enough to get me back into the rhythm I’d need to get home in under 5 hours…
I once again swapped my bottle out with Sam and Dustin around mile 41. I told them I thought sub 5 may be out of the picture, but I’d be able to get home ok. Dustin yelled after me to take a moment to recover after the tunnel and then use the downhill to bring it home. He was second at the race last year and knew exactly how I was feeling: confident I’d be able to make it home in one piece, but wanting nothing more than for this torture to end. A measly 9 miles to go...
Once again, I stumbled through the tunnel, almost ran over some children on bikes I couldn’t see, and did my best to keep the light in my center of vision. I was actually a little relieved I had an excuse/reason to run a little slower for a stretch. Not tripping is far more important than keeping pace. I emerged to the other side and gathered my remaining mental and physical strength to make my last attack on holding on to a sub 5 performance. I still had a little time banked but needed something like 6:10 pace to get back on time.
I poured what I had into mile 43. My watch dinged - 6:23. I’d lost more time. I doubled down on mile 44. “Just Get to the next mile and you never have to see it ever again.” My watch dinged - 6:29. Even more time gone. I had done my best to find the speed I needed on the downhill, but that was the point I knew sub 5 had slipped away. The running I needed to pull off to get home in under 5 hours was simply impossible with those 44 hard miles already in my legs. I knew I’d get to the finish moderately well and I wouldn’t blow up, but 6 minute miles was now clearly out of the question. I turned the churning of my brain off and continued to attack the miles the best I could. The ding for 45 - 6:23.
A few times in this stretch, I had moments of what felt like clairvoyance. It was as if my mind came-to from beyond the race and I was utterly flabbergasted that I was still running. How could that loop around the parking lot nearly 5 hours ago possibly be the same run...the same life? I needed to get this thing done with.
Over this stretch, I had the advantage of running up on 100 mile runners going the same direction as me. While it wasn’t fair (in that they had well over 50 miles left to run, God bless them), having people to lock onto and pass made the last stretch of running with dead legs feel like “racing” still. I was pouring my heart into racing a pitiful 6:30 pace, but I needed to think of it as racing to keep even that going. Eventually I made it to my last bottle exchange at mile 47.2. The noise of the cheering broke through to me and got me excited for the finish. I swapped my bottle with Sam one last time and briefly felt a surge of adrenaline. It was short lived, though, and I quickly entered back into the mental space that had gotten me this far: “Just get to the next mile and you never have to see it ever again.” The 2 miles I had left to run still felt like an enormously big ask.
I dutifully trudged along, just working to get to the bridge I knew was a mile out from the finish. Painfully, slowly, I approached it. A (real or imagined, it was hard to tell) twinge of a cramp started to niggle my left hamstring. I reminded myself to, even now, sip some liquids. I could tell the cramp issue wasn’t anything of substance and allowed myself to start looking ahead for the finish….one last turn...the beep for 50...and finally, the line. The time was 5:03:06 for the course that’s USATF certified at 50.16 miles. My crew, who was so instrumental in making this race happen, was there waiting for me. I assume there were smiles all around, but the masks made it hard to tell.
The effort was the 4th fastest 50 miler ever run by an American and (according to some rumblings I’ve seen around) might be the fastest 50 miler ever run on an unpaved surface in North America. The end result wasn’t what I had set out to do, but I was and am damn proud of fighting for it. At moments during the race it felt as if it might never end. But nothing, not even the longest of races, lasts forever. Suffer well while you are able, because once the window closes there’s nothing you can do to change the outcome.
With the performance, I feel I have found my niche in this big, beautiful sport of ours. I clearly have a lot of learning and maturing left to do in this sport, but I’m excited for the journey ahead. I’m just getting started.
submitted by runner52494__2 to running