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Nov/10/2020 wrap-up: \\ War in Artsakh \\ agreement signed; Azerbaijan receives its lost territories + what's captured; Armenia keeps Lachin corridor connection; civilians to return; peacekeepers deployed; blockade to be lifted; and more \\ opposition is against \\ speech by Pashinyan & Arayik

Your Tuesday report. 22-minute read. 5576 words.

November 10 events

Midnight: current & former officials from Artsakh & Armenia visited the government building. The Russian ambassador was present.
https://t.me/reartsakh/6272 , https://news.am/arm/news/612377.html
1:08 army: the enemy is currently using heavy artillery & many drones to target not only military but also civilian vehicles; there are civilian casualties in Stepanakert. They are preparing an attack towards Martuni direction. The Army is taking steps to control the further development of the situation.
https://t.me/infocomm/25837 , https://armenpress.am/arm/news/1034444.html
1:21 Russian MFA: We appreciate that AZ admitted the guilt [for shooting RU helicopter]. We were assured that an investigation will be carried out, and the perpetrators will be punished.
1:57: the leaders of AM, RU, and AZ signed an agreement to end the war.
Pashinyan speech: Dear compatriots. I made an extremely difficult decision for myself and for all of us. I have signed a statement with RU and AZ on ending the Artsakh war at 01:00. The text of the statement that has already been published is unspeakably painful for me personally and for our people.
I made that decision as a result of an in-depth analysis of the military situation and the assessment by people who know the military situation best. Also based on the belief that this is the best possible solution to the current situation. I will give details in the coming days.
This is not a victory, but there is no defeat until you recognize yourself as being defeated. We will never recognize ourselves as being defeated and this should be the beginning of our era of national unification and rebirth. We need to analyze the years of our independence in order to plan our future and not repeat the mistakes of the past.
I kneel before all our martyrs. I bow to all our soldiers & volunteers who defended & are defending the homeland with their lives. They selflessly saved the Artsakh population.
We fought to the end. Artsakh is standing. Long live Armenia. Long live Artsakh.
2:25 Artsakh president Arayik: Dear Compatriots. Today we've been discussing with PM Pashinyan our actions to stop the hostilities. I held discussions beforehand with the Artsakh Parliament and received their overwhelming approval.
Given the dire situation, in order to avoid further heavy casualties & complete loss of Artsakh, I agreed to end the war. I will talk about the details later.
I extend my deepest condolences & pride to the relatives of our martyrs & to all the people. We will have time to have a dialogue with the relatives of the fallen heroes & our military about what to do. I pay tribute to all the people who made even a small contribution to the hard work of defending the Homeland.
2:37: What is the agreement about?
Artsakh used to be smaller in the 1980s. AZ tried to invade after USSR's collapse but failed. In addition to defending Artsakh, AM captured 7 adjacent AZ territories as a "buffer" zone. For years, negotiations were held on returning those regions to AZ in exchange for legal status for Artsakh, but AZ has always rejected the deals.
Today's agreement returns those adjacent territories to AZ, plus they keep whatever they captured during this war (mostly overlaps with 7 regions). Just as in the 1980s, Artsakh doesn't officially get de-jure independence but Armenians will continue to live there.
PM's office says there were false rumors circulated about the agreement. There won't be Turkish peacekeepers (Russia confirms) and there is no word about AZ gaining a small enclave it had lost near Tavush border with AM.
1) Full ceasefire. Troops remain in their positions.
2) Agdam is returned to AZ [was part of it before 90s war]
3) RU peacekeepers are stationed on borders between Artsakh and AZ, and in the Lachin corridor which connects AM to Artsakh.
4) AM troops leave as RU peacekeepers are stationed for 5 years. Their duties are automatically extended by another 5yr unless either side notifies ahead of time to end the mission.
5) A peacekeeping center is formed to monitor the operations. TR and RU experts will be there. No TR peacekeepers, only RU peacekeepers. The TR experts will be within AZ territory only.
6) Kalbajar and Lachin regions are returned to AZ [were part of it before 90s war], however, the Lachin corridor remains accessible to Armenians so they can travel from AM to Artsakh, under the protection of peacekeepers. A new road will be built for Armenians. AZ guarantees safe passage.
7) The UN oversees the safe return of refugees to Artsakh and the adjacent 7 regions.
8) POWs and bodies are exchanged.
9) All economic and transport connections in the region are unblocked. Armenia guarantees secure travel for Azeri citizens from Azerbaijan to the Nakhijevan enclave through a newly built highway, monitored by Russians.
https://armenpress.am/arm/news/1034480.html , https://armenpress.am/arm/news/1034482.html , https://armenpress.am/arm/news/1034484.html
https://www.civilnet.am/news/2020/11/10/9-Points-Signed-by-Aliyev-Pashinyan-Putin-on-Karabakh/407092 , https://armenpress.am/arm/news/1034522.html
2:45 Vladimir Putin: this agreement, which is fair to Armenians and Azeris, creates conditions for long-term peace.
3:00: a few hundred angry rioters broke into the government building in Yerevan. Walls, doors, and furniture were vandalized. The rioters are unhappy with the agreement.
Some wanted to "punish" Pashinyan for signing it, while others called for retaliation against the past three leaders of Armenia "for plundering resources for years instead of developing the military industry".
https://youtu.be/CNC8-J0VUjQ , https://youtu.be/8Yhehgnio_A
3:00 Ilham Aliyev: this agreement is in the best interest of AZ and AM.
3:25 Artsakh General Samvel Babayan: Hours ago, I learned about the agreement. I rushed to the government building to stop the catastrophe, but with the consent of the Artsakh President Arayik Harutyunan, the agreement was published. I assure you that even now, in these conditions, there is still hope to save our dignity.
https://t.me/reartsakh/6288 , https://t.me/infocomm/25842
3:32: video showing Russian peacekeepers headed to Artsakh. Il-76 jets to transport 2,000 troops.
3:39: LHK leader Edmon Marukyan has called for MPs and Pashinyan to appear in Parliament for a session. "We cannot endanger our internal and external security". He urged the protesters to allow MPs to enter the building.
https://t.me/infocomm/25843 , https://t.me/infocomm/25844
4:14 First Lady Anna Hakobyan: an hour ago, while in our positions, I received an urgent message to return to Armenia. I told them I won't leave until I speak with my husband (PM Pashinyan). I went to an area with telecommunication and spoke with him. He told me not to leave the positions.
4:21 Pashinyan Live on Facebook: Right now I can't reveal details while the ceasefire is being established in order not to endanger peoples' lives. If I say a few things, it will become clear for many of you about what had been happening in the past month.
Today, those who are breaking into the government building, are stubbing our soldiers from behind. One of the opposition politicians who demands my resignation, who is a General, routed from his positions on Sunday and returned to Armenia. Today he claims "we stand with the army."
I'm convinced that many of the angry protesters are honest and have good intentions. There are many of them. Some of them are families of fallen soldiers. I bow to them.
Today I was briefed that among the rioters there were groups of oligarchs. These are the people who stole from the soldier for 20 years, who stole from the army for 20 years, who paid no taxes for 20 years. Today they speak about "treason".
What business do they have in Yerevan? Haven't they heard the calls by the Artsakh president to come to aid? What are they doing in Yerevan with a camouflage outfit? Now is the right opportunity for them to defend what they had plundered, evidently.
Do you know why the rioters were able to freely break into the government building? Because every policeman and riot police are defending the front lines. My son is also in the front lines, and so is my wife. And I'm proud of that.
I understand that you expect a substantive and detailed explanation right now. But why can't I give it to you right now? because there is a problem with information dissonance, every sentence during martial law and war has an impact on activities on front lines. The Facebook posts reach the front lines and the enemy positions very quickly. That's why I can't reveal many details today.
But I want you to understand one thing. The decision [agreement] was made by analyzing the military situation and consulting with experts who know the situation the best. Our glorious army fought against terrorists, NATO's second army TR, and AZ.
Why couldn't we sign a better agreement? Because for 25 years we [refers to the former regime] made toasts for our soldiers and drank from bottles while knowing that the bottles were purchased with money stolen from the same soldier. We gave soldiers leftover food and weapons from 1980s while hoping all along that a war would not happen by stretching the negotiations just a bit longer.
Okay. You hoped there wouldn't be a war for 5, 6, 15 years. But for how long? It would have to happen sooner or later. And I learned about its inevitability when I became PM and familiarized myself with what I inherited on the negotiating table. There was no longer an option to delay things. All options were exhausted.
And I did what I could do prepare us for the past 2.5 years. Our army has been fighting with honor for 44 days. I kneel before all martyrs and their families. I apologize to them for not being able to do better. The agreement was signed not only based on the current situation but also on what could happen if the war continued.
Don't fall for the actions of the hooligans, some of whom have felony cases against them for stealing 80 billion. That stolen money is more than what All Armenia Fund has collected in donations. That stolen money could have been used for weapons, technology, drone, science.
And today these oligarchs incite riots so they can restore their right to plunder. I admit that we haven't been able to recover enough stolen funds in the past 2.5 years because we tried to act legally.
I regret being unable to give you more details about the agreement because the situation is still unstable on the front lines. We cannot cause harm right now. I understand your emotions but we'll have an opportunity to speak in more detail. No one will escape justice, including me, if I'm guilty.
I want you to know that I and the whole governmental apparatus did everything possible to avoid this outcome. Why did we fail? We will discuss that in detail and reveal the context soon.
All the organizers of today's riots will be held accountable. We cannot allow chaos. Some of them went to a front line briefly, took a Facebook photo, then escaped and came back when the battles began. Don't join them.
I serve all of you. Have no doubt that I acted in your best interest all along.
https://t.me/infocomm/25849 , https://t.me/infocomm/25850
4:49: Parliament Speaker Ararat Mirzoyan was heavily beaten by rioters. He is undergoing surgery in a hospital. QP leader Lilith Matunts's office was trashed.
Rioters gathered in Parliament and demanded the country's rule be handed over to Onik Gasparyan, Chief of the General Staff of the Armenian Armed Forces.
https://news.am/arm/news/612405.html , https://armenpress.am/arm/news/1034453.html , https://www.youtube.com/watch?v=Rz8Ip_FxS1c
5:19: soldiers from Artsakh released a video, urging the rioters to stop. "We need all of you here to defend the border. We ask and demand you to come here. By rioting, you're placing us in worse positions. The war isn't there, it's here."
5:32 Pashinyan: to all the citizens who are not affiliated with the violent rioters, please go home. To anyone who believes us, please prepare for a struggle. Have no doubt that there was no conspiracy against you. In these difficult times, we must stand together against the thieves and plunderers.
5:46 Pashinyan about the beating of Speaker Ararat Mirzoyan: Mirzoyan is the type of man who accepted the agreement with tears in his eyes. Everyone in our team did. And some animals attack Mirzoyan and his child? An animal who probably couldn't beat anyone without repercussions for 2 years so they found an opportunity. They won't get away with this.
To anyone who understands what's happening, I call for you to prepare for revenge. Yes, we didn't deal properly with these corrupt oligarchs in time. All those HHK, BHK thieves, that traitor who left the position and routed.
The [lists ex-oligarchs] who plundered and now they think their time has arrived? They are wrong. It's the time for citizen's revenge. Do the traitors think they can leave the burden of them selling the country on us? Not a chance.
We will go after the riot organizers, one by one. We will go after specifically the corrupt segment of ARF (Dashnaks), too. We will organize a rally soon. And those who sold the country for money, those who think they can slip away under this chaos, are mistaken. Your mansions, built with stolen money, will be returned to people. We passed a new asset forfeiture law that went into effect in September.
If you're against the criminal bandits, speak up. We have governors who are protecting borders while suffering from pneumonia and COVID, while today's chubby rioters weren't going there to substitute them. This is the story.
6:41: a group of rioters tried to break into Azatutyun media headquarters to steal the servers and deprive them of the ability to broadcast.
6:56: several opposition politicians met Onik Gasparyan, Chief of the General Staff of the Armenian Armed Forces [highest-ranking militaryman]. The rioters were earlier demanding Onik to take over the power. "We will soon release a statement," said the opposition parties.
7:40 Pashinyan: [About rumors he has fled Armenia]. Of course, I am in Armenia and I continue to fully fulfill my duties as the Prime Minister. The looters who broke into my residence building stole a laptop, a watch, a perfume, and a Driver's License… all "for the homeland", of course.
https://t.me/infocomm/25885 , https://www.facebook.com/nikol.pashinyan/
8:06 Heritage Party (Zharangutyun): the agreement has caused a shockwave in the public. The majority do not support it. We urge people not to break into buildings. For Prime Minister, the only solution was to sign the agreement, but the 9 points in the agreement are unacceptable for people, so we need to take a different route. We urge all political parties and military leadership to create a defense committee.
8:19 the Army and Defense Ministry released a statement: Dear compatriots. A war was waged against Artsakh beginning September 27th. It was unprecedented because our army was fighting not only against AZ, but also against TR's direct involvement, and several thousand hired terrorists.
Under these conditions, our army has done everything possible and impossible to resist. Every Private and Officer has done everything they could and had many instances of heroic fights. This war has taken the best of our boys, who will be forever remembered as real heroes.
There should be no doubt that the army has done everything possible and impossible. We proved once again that we have unbreakable fighters who are ready to sacrifice their lives for the defense of their homeland.
But It's time to end the bloodshed. The leadership of AM, AZ, and RU came to an agreement, the content of which you are familiar with.
We will follow the orders of the military-government and defend their decision [agreement], which was made after consulting and analyzing the situation from all angles. We must end the bloodshed. We must find the bodies of all fallen soldiers and properly bury them. We must take care of their mothers.
We must improve the potential of our army and turn it into a hyper-modern and combat-ready fist. The war continues. The army has done its duty and will continue to do so.
We call on you to refrain from actions that could undermine the foundations of statehood, to learn from all possible mistakes, and to build an incomparably strong and efficient army that our nation deserves.
8:30 BHK MP Zohrabyan: we need 25 QP MPs to hold a Parliamentary session. They can't come if their safety isn't guaranteed. I urge the [rioters] to leave the Parliament building. Parliament is the place where decisions are made. [referring to the idea of Parliament possibly revoking Pashinyan's signature under the agreement].
8:37 Armenia's President Sarkissian: I learned from the press that an agreement was signed between AM, AZ, RU to end the war. I also learned from the press about the condition. Unfortunately, there was no discussion with me about this document.
The fate of Artsakh can be resolved only by taking into account our national interests & on the basis of a national consensus. I immediately initiated political consultations to coordinate the solutions arising from our national defense agenda.
As the President, in this critical moment of national preservation, I consider the formation of national unity to be my current mission. I hope that in 10 days we will all be able to build such unity, in which case I will consider that I have used the opportunities to serve my homeland.
https://t.me/infocomm/25887 , https://infocom.am/Article/40850
9:17 Serj Tankian: we are all saddened that the international community didn't help in a time when we were fighting against mercenaries and injustice. The diasporans must work hard to introduce sanctions against TR & AZ for war crimes.
9:50 Artsakh President Arayik: I mentioned on November 8th that it was one of the heaviest dawns of my life. Why? Because On November 7th we lost control of Shushi. Today was the hardest day. We were forced to make the decision we made.
From a military standpoint, after 43 days we had lost the Fizuli region, Jabrayil, Kubatlu, Zangelan (all south), most of Hadrut region, a portion of Martuni and Askeran regions, and most importantly Shushi.
The battles were just 3km from the capital Stepanakert. If it continued, we would lose all of Artsakh within a matter of days. We would have significantly more casualties; many soldiers could find themselves encircled in the north-east.
It appeared for several days that we managed to defend against the drones, but in the past few days the enemy - perhaps with the use of new technology - was able to resume the attacks. We sustained big losses. We had a big loss of manpower yesterday near Martuni.
We knew that our army had that weakness. Anyone who had been in power in the past few decades knew the weaknesses.
The soldiers' morale wasn't very good towards the end. In some locations the situation was bad; they suffered from illnesses. Many hadn't received care for 43 days due to constant fight. Nonetheless, they were able to resist the armed forced of 8 states. It wasn't just AZ. It wasn't just TR special forces. There were terrorists and mercenaries from other countries. I bow to our soldiers. The most heroic soldiers in the world.
We had to sign the agreement to save those boys. I made multiple calls for help. We began losing Shushi from November 5th to November 7th. We didn't want to believe that the battles were over. For a while, we tried to negotiate to stop the war but it was impossible.
Everything is ahead of us. Artsakh and Armenia have had many bad days in our history. We will have the opportunity to make better decisions. For that, we need internal peace. We have opportunities to make civilized decisions. Everything is ahead of us, I won't open all the parenthesis, but everything is ahead of us.
I began consultations with Artsakh politicians and military leaders. Everyone is ready to cooperate. I met ARF Vitaly Balasanyan, Bako Sahakyan, Levon Mnatsakanyan, etc. from all parties. We all agreed that we will make decisions together. More details about these consultations later.
Thank you, I love you.
10:16: video of Russian peacekeepers moving from Armenia to Artsakh
11:56 Pashinyan about past negotiations: why was there no public discussion about the agreement before I signed it? Because if it was rejected we would have a worse situation in front lines than we already had.
Had we came public while the war was still ongoing, that would also reveal our own weaknesses to the opponent. And if the opponent found out our weakness and refused to sign that agreement, they would get an advantage.
Re: why the military and I decided to stop the war.
We had problems that could not be solved. Some resources were exhausted. For example, we encountered cases when the regiment was supposed to move for combat purposes, but the local residents did not allow the cars to leave. We have had dozens of such cases. As a result, there was a problem with delivering equipment to the front line. This has led to serious consequences. In some cases, there was a tough intervention.
We have an active army, and if necessary, citizens are involved through mobilization. The experience showed that people from civilian life, unfortunately, are not so ready to take a full part in hostilities. They quickly lose combat effectiveness. As a result, problems arise. Not all, of course, we've had heroic fighters.
There was some desertion that was impossible to deal with. The good fighters many times didn't have a suitable replacement for over a month while they needed to rest. The consequences would be worse had the war not stopped.
Was the war inevitable?
There was one way: give the 5 adjacent regions without a legal status for Artsakh. That's what was on the table for decades. For 25 years we were unable to clarify what the "status" meant. AZ insisted that it had to be within the context of territorial integrity while we wanted otherwise. It was never properly clarified.
The negotiations were essentially about giving lands. That's what we inherited at the negotiating table. Since the idea of Status was never seriously defined, over time, even the OSCE chairs had a consensus that we should give the lands first, then talk about the Status. This is what the 2016 war was about. It was clear things couldn't have been dragged any longer.
Starting in 2018 my administration tried to make changes in the negotiating table to clarify Artsakh's Status and make it as much of a priority as giving lands to AZ.
Did we know there could be war? Yes, and we began preparing. The July showed we could defend ourselves but TR intervened and our army began fighting 3 armies. Our army fought with unimaginable heroism. Eventually, the army leadership asked us to stop the war to avoid bigger losses.
Before the war, I had an option to give 5 regions to Azerbaijan "in exchange for peace". No legal status would be determined for Artsakh. I chose not to give away the lands. Imagine if I came to you in 2019 and asked if you would agree to give away the lands. You would have told me "no". You would want to fight to defend it. That's what we did.
The war was looking favorable at some point and the army and all of us thought we could make a breakthrough and change the turn of events. But at some point, it became evident that we couldn't. That's when we had to stop the war to avoid further losses. Before the war, it was losing 5 regions, during the war it would be 7 regions.
If we purely compare what we have now, versus what we could have in 2019 had we given away the 5 regions in exchange for peace, then yes, we would be in a better position. But how many of you would believe in 2019 that giving away 5 regions and no Status was the right option at the time? Not many of you, including myself.
Of course, I carry responsibility for the situation. But if I look back, those giveaway options were unrealistic in 2019.
We took steps to modernize the army. Maybe not all steps were effective; we could do A instead of B, but the army was at the center of our attention. We took steps to fight corruption and improve tax collection to aid the army.
We need to learn lessons for the future. We have to focus on improving Armenia and Artsakh now. We did not kneel. We fell after standing until the end.
12:47: WarGonzo and soldiers published a video from the outskirts of Shushi. A group of 100 Armenian soldiers remain in Shushi (where the giant cross is) as of signing the agreement. They appear to be cornered near the edge. [It appears the city "fell" on November 6/7 but some soldiers continued to fight for it, while the rest pulled back to defend Stepanakert. That's just speculation by me.]
12:49: Artsakh Security Council General Samvel Babayan criticized president Arayik and PM Pashinyan for accepting the agreement, and resigned.
12:57 Russian peacekeeping chief: AZ has agreed to stop the war. There is also consent from AM, at least by the Prime Minister, but we have to make sure that there is at least a relative consensus within AM.
AM must show that it's ready to fulfill its part of its commitment under this trilateral agreement. Only then will RU peacekeepers be effective.
13:06: protesters gathered in front of the Parliament building. They want the cancellation of the agreement.
13:39: army identified and published names of 81 soldiers who had died in battles. Total identified: 1302.
14:57: Artsakh president Arayik has invited Armenian opposition and ruling parties to Artsakh for discussions.
15:03: the 17 opposition parties will hold a mass rally tomorrow. They accuse Pashinyan of treason; some demand resumption of war to get better terms. Others criticized that they weren't briefed about the agreement ahead of time, or that it wasn't made publicly available sooner [Pashinyan mentioned the reasons during the Livestream above].
The police reminded them about the existing Emergency Situation that prohibits mass rallies.
First president Levon Ter-Petrosyan urged the political parties and public figures to respect the law and not to worsen the situation by creating a civil war.
An opposition figure is baffled that "Pashinyan still receives so much support and likes on Facebook during his live streams and posts."
https://news.am/arm/news/612496.html , https://news.am/arm/news/612490.html , https://armenpress.am/arm/news/1034511.html , https://news.am/arm/news/612568.html
16:00: a soldier who claims to have fought in Shushi says that General Seyran Ohanyan escaped Shushi and left everyone fight alone. "We kept fighting for three days after they left". [there are rumors that part of the army decided to retreat and defend Stepanakert or possibly return to Armenia, while the rest stayed to fight for Shushi.]
https://www.facebook.com/titan.asatryan/posts/3459322060821461 , https://t.me/reartsakh/6312
16:10 Vladimir Putin: We should support Prime Minister Pashinyan and President Aliyev in their determination to create conditions for the peaceful development of the situation in the region and make a decision in favor of building long-term relations between the Armenian and Azerbaijani peoples.
I am very pleased to note the mutual compromise and the agreements reached to stop the bloodshed. I hope that all the recent steps we have taken will lead to the establishment of lasting peace.
https://news.am/arm/news/612507.html , https://news.am/arm/news/612503.html
16:51 President of Georgia: I congratulate our friends AM and AZ on the end of the tragic war. A new era is beginning in the Caucasus. Together we can start a new phase of cooperation between GE, AM, and AZ.
16:55: Iran has welcomed the peace deal. "Negotiations and a political solution can end the long-running Karabakh conflict. We're willing to help Russia to deploy peacekeepers."
17:20 French President Office: we are examining the peace deal. Armenia's interests must be taken into account in any long-term agreement. Armenian refugees must be able to return and live in good conditions.
Turkey must stop provocations in the region and refrain from any action that could jeopardize the agreement.
https://armenpress.am/arm/news/1034500.html , https://news.am/arm/news/612530.html
18:24 opposition LHK chief Marukyan: it's clear Armenia needs new leadership. We need protests and a movement. So I spoke with the General Chief of Staff of the army about removing the Emergency Order (to allow mass rallies) but he convinced me not to, after presenting some info from front lines. Not all hostilities are over yet. He needs at least 7 days. We will present a bill to remove the Emergency Order next week.
19:20 (video): WarGonzo reporter released a video showing AM soldiers capturing and treating a wounded AZ soldier (who was carrying AM documents) near Shushi/Stepanakert. The troops are stationed on immediate outskirts, waiting for RU peacekeepers' arrival.
ANNA reporter: after the ceasefire, Armenians decided to extract 3 bodies from the battlefield. When they tried to approach, the AZ opened fire from Shushi. The AM used a white flag to indicate a humanitarian movement. Whey approached the scene and discovered a very large group of AZ soldiers who died from a Smerch bomb.
Among them was a wounded AZ who began resisting the AM. He was told not to worry about the knife; it was for cutting the pants and not the neck. He relaxed when a RU man [ANNA reporter] approached. The AZ soldier said they've been fighting there for 5 days without food. He spent 2 days laying wounded.
Semyon Pegov: the large AZ group that was killed by missile strikes tried to reach Stepanakert through the Shushi road. [shows the area]. Here is the hill where AM showed resistance [shows the hill at 12:10 mark)
Armenian soldiers: AZ used a whole brigade (3k people) to attack but these 300-400 men defended the capital. These are hero boys. We named this hill Avetis.
Video depicts blood: https://youtu.be/H0QGFeqlS94
ANNA reporter published photos from the scenes where wounded AZ soldiers were saved near Shushi.
WarGonzo published a photo of the list of AZ soldiers who tried to move from Shushi to Stepanakert but were pinned down then destroyed with Smerch missiles. There were 150 soldiers. A list was found with their details. "Not many survived."
Photos: https://t.me/anna_news/9560
19:34: president Sarkissian met the representatives of political parties
20:27: fake images were circulated claiming Armenians were burning down Shushi in order not to give it to AZ.
20:49 deputy PM Avinyan interview: I assure you that Russia has done what it could while remaining a Minsk co-chair. We have no complaints. However, the aid that TR provided to AZ [weapon and manpower] was beyond our army leadership's predictions and calculations.
The suggestions made by our opposition parties were not logical from a military standpoint. They suggested the creation of a security committee, while we already had multiple military bodies. The creation of another one would not have added the number of artilleries we had or reduce the enemy's drones.
The army did its duties, and everyone tried to help them, be it local or federal governments.
https://t.me/infocomm/25976 , https://t.me/infocomm/25979
21:26: the EU will consider additional sanctions against Turkey if it breaks the ceasefire between AM and AZ.
21:23: Artsakh's opposition parties (mostly pro-Kocharyan & ARF) have called for President Arayik Harutyunyan's resignation, and urged the Armenian government not to take divisive steps. They support the Armenian opposition's calls for the government's resignation.
21:50: six rioters have been arrested and charged with beating down the Parliament Speaker and actions related to the "forceful seizure of power".
Deputy PM Avinyan: time will come and we'll talk about who is to blame and who is responsible, and if necessary, the government will leave, but any coup attempt now will receive a harsh response. All the political circles that are trying to fish in murky waters should know that there won't be tolerance or "velvet" in this regard.
22:12 MoD Tonoryan interview: the situation is calm right now. RU peacekeepers are already in Artsakh. They're moving from Goris and Lachin to Stepanakert, then to the rest of the Line of Contact.
[about weapon supplies during the war] The geographical situation was as such that we operated in, you could say, a total blockade in regards to military equipment deliveries. What was done to supply weapons was heroic.
We mobilized the troops to the best of our ability. Conscripts, generals, reservists, volunteers. We fought against a much larger army. We were equipped, but our resources were far smaller. Our troops are better experienced now.
https://t.me/infocomm/25989 , https://t.me/infocomm/25992 , https://armenpress.am/arm/news/1034533.html

COVID stats

+3050 tested. +1221 infected. +29 deaths. +1925 healed. 39831 active.

You can help Artsakh & Armenia

www.1000plus.am (soldiers' medical help)
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Nov 9, Nov 8, Nov 7, Nov 6, Nov 5, Nov 4, Nov 3, Nov 2, Nov 1, Oct 31, Oct 30, Oct 29, Oct 28, Oct 27, Oct 26, Oct 25, Oct 24, Oct 23, Oct 22, Oct 21, Oct 20, Oct 19, Oct 18, Oct 17, Oct 16, Oct 15, Oct 14, Oct 13, Oct 12, Oct 11 , Oct 10, Oct 9 , Oct 8, Oct 7,Oct 6, Oct 5, Oct 4, Oct 3, Oct 2,
submitted by ar_david_hh to armenia


Bow+Handcannon loadout/playstyle is EXTREMELY strong currently, due to the sandbox changes and introduction of stasis (detailed breakdown of buffs + detailed breakdown of bow+HC in general)

It's pretty common to hear players regard the bow+HC loadout as "cheesy". Personally, I play the game we have - and also like to try fun new ways of playing. I've been having a blast running bow+HC in Beyond Light (and running up high-kill games frequently). The loadout has been working so well that I started really thinking about it - and I've come to realize that the sandbox update, coupled with changes in game flow (due to stasis - freezetag 2020!) have cumulatively provided a significant buff to this loadout. I'll break down all the changes which have rendered this loadout (which was already strong in 6s) even stronger:

  • Removal of 150rpm handcannons: The best handcannon choices for bow+HC are 140s or 120s (more impact and range for cleanup following a bow hit), thus removing 150s provides an indirect buff to bow+HC. With 150s gone, bow+HC users are no longer at a TtK disadvantage in a straight-up handcannon fight (if using a 140 - if using a 120 there is still obviously a TtK disadvantage, but it is reduced).
  • Buff of 110s to 120s: High-impact handcannons have always been the optimal choice for bow+HC, due to their best-in-class range and the fact that crit/body combos from a single bow shot and handcannon shot are more likely to net the kill with higher handcannon damage. The RPM buff from 110 to 120 is a straight buff to bow+HC as it allows for faster repeat shots if you whiff the first shot following a bow hit, and it improves lethality generally if you get into an engagement with just your handcannon.
  • Handcannon range buff: This is one of the most significant buffs - in the previous sandbox it was not uncommon for handcannon follow-up shots to be out of range on longer sight lines, given that bows have so much more range. The increased damage drop-off of handcannons now makes that much less likely. Equally significant is the parallel increase to handcannon aim assist (which is tied to range): this has made follow-up shots noticeably easier to pull off at range. This is particularly important for 120s, which are now almost never out-ranged and have become really noticeably "stickier".
  • Auto rifle nerf: This one is straightforward: 600rpm autos killed extremely fast - occasionally too fast for a bow shot followed up by a handcannon shot. The slight nerf to autos has been noticeable in this regard.
  • Sniper rifle nerf: This is a significant indirect buff to bow+HC. Snipers have always been the achilles heel to the loadout, as the main disadvantage of bow+HC is the fact that you frequently will remain grounded (aerial play is limited compared to most traditional loadouts) - this results in often being very "snipeable". The sniper nerf (reduced AA for low-zoom scopes) has reduced the prevalence of snipers generally, and reduced their effectiveness in countering bow+HC.
  • Mountaintop nerf: In skilled hands, Mountaintop was a pretty hard counter to bow+HC: it fired instantly, could kill instantly without requiring nearly as much precision as bow+HC, and is basically made for in-air play. The nerf here removed one of the major barriers to using bow+HC in high-level play.
  • The new seasonal artifact: This is minor, but worth mentioning. The new artifact has two mods that benefit bow+HC: Hand Cannon Targeting and Unflinching Hand Cannon Aim. These are pretty self-explanatory, and both serve to improve probability of landing follow-up handcannon shots.
  • Stasis being a thing now: Stasis has largely upended the flow of the game, and overall I agree with the majority opinion that it is unbalanced and unfun generally. That said, we play the game we have - and in doing that I've noticed that the new stasis gameplay has actually benefitted bow+HC; players are more "timid" so to speak - less likely to ape/engage in CQC due to the threat of being insta-frozen by melees/grenades. This has resulted in more engagements occurring at mid-range - the ideal bow+HC range. It's now easier than ever to keep your engagement range at the ideal point, maximizing effectiveness of the loadout. Proper bow+HC play already involved managing engagement distance to stay out of CQC (no shotgun right?) - staying out of insta-freeze range is essentially the same and doesn't disadvantage the playstyle at all.

As you can see, the buffs are largely indirect small items - but cumulatively they present a truly significant overall buff to bow+HC. It was already strong (particularly in 6s) - now it's extremely strong in skilled hands. The playstyle is completely different to conventional loadouts and a lot of fun - if you haven't tried it out, now's the time!

That's all for the main point of this post. I figured I'd also write up an overview of the bow+HC loadout, for anyone who is curious/unaware or has never tried it out and wants to know how to set it up properly.

Warning: wall of text below! Turns out there was a lot of minutiae to talk about. Most of what follows will probably seem obvious to seasoned players - this is more intended for newer players or those who haven't considered bow+HC before :)

  • Recommended loadout:
The most essential component of the build is the ability to quickly swap to a handcannon for the follow-up. There are several ways to do this: using the hunter exotic Lucky Pants or Dragon's Shadow, the warlock exotic Ophidian Aspect, or using a handcannon with quickdraw. Pros and cons of each method are detailed below. Whichever way, it is essential that handcannon ready time be reduced as much as possible (handcannon dexterity mods are recommended). This is really the only 100% required build component; everything else is just minor tweaks to further improve the build.
Legendary bows should have either quickdraw (best), snapshot, or be equipped with Quick Access Sling.
Specific best-in-slot options for handcannons and bows are detailed below, with build recommendations.

  • Armour mods/weapon mods/character stats:
Mobility: Bow+HC is mostly a grounded playstyle (note: this is not the case against skilled opponents, especially outside of 6s; see below). Jumping kills bow accuracy, and you can't slide while your bow is drawn. As a result your mobility stat determines how agile you can be - to a greater extent that if you were running a regular loadout; tier 10 is the goal. Being able to quickly dip in and out of cover is essential and provides a noticeable increase in survivability.
Recovery: Bow+HC requires significant management of engagement range - often resulting in frequent disengagements when playing against skilled players (covered in depth in the Playstyle section below). For this reason recovery is even more beneficial than usual - after mobility, maximize recovery as much as possible.
Discipline: I personally place discipline as my 3rd priority following mobility and recovery - and I firmly believe that mobility should be the highest priority. That said, there is an argument for building around discipline for high-level play: in tough lobbies, basic bow+HC play is typically not very effective (good players will not be easy picks). In these games, higher-level play is necessary to win - a major component of which is ability (grenade) use. So, if you're intending to hit Legend with bow+HC, run Trials flawless with consistency, play in challenging private matches, etc - you may want to spec into as much discipline as possible (and practice grenade/aerial play in 6s).
Amour mods: Optimal armour mods are what you'd expect them to be: dexterity, targeting, and unflinching. These mods can be for handcannons or bows - I personally prefer handcannon mods, as I seem to hit my bow shots more consistently than my handcannon crits.
Worth noting: because bow+HC is a double-primary loadout, the slots for special ammo mods are freed up for other options.
Subclass choice: Bow+HC is pleasantly subclass-agnostic for all classes; it works well with pretty much everything. That said, stasis subclasses are probably the optimal choice currently...
Weapon mods: Depending on your playstyle, handcannons benefit most from either Targeting Adjuster (or the new Adept Targeting Adjuster), the new Adept Range mod, or Icarus. Icarus is best-in-slot for high-level play, as it goes a long way to counteracting the biggest disadvantage of bow+HC (lack of aerial play options). If you are sticking to 6s or just don't prefer an aerial playstyle, the Targeting Adjuster mods or Adept Range both increase the reliability of landing follow-up handcannon shots.
The best mod choice for bows is dependent on weapon perks and build. Adept Accuracy, either of the Targeting Adjuster mods, Icarus, and Quick Access Sling are the best options. If the bow doesn't have quickdraw (and you aren't a hunter running Dragon's Shadow), Quick Access Sling is necessary. However, this isn't optimal as you are sacrificing more accuracy/aim assist or increased aerial accuracy - whereas a bow with quickdraw needn't make a sacrifice. The best option is to run Icarus on a bow that has quickdraw and perks for high accuracy.

  • Bow Choice:
This is pretty straightforward: For legendary bows, precision archetype is the best choice. Lightweight archetype bows don't make sense for bow+HC; the only real advantages they hold are in draw time and aim assist (at the cost of significant damage and accuracy). Draw time is not highly relevant to bow+HC (given that bow shots are followed up with handcannon shots), and the increased aim assist stat of lightweight bows is entirely offset by their poor accuracy stat.
So: legendary precision bows. Three options are standouts: Subtle Calamity (energy), Biting Winds (kinetic, new in Beyond Light), and Accrued Redemption (kinetic). All three can max out the accuracy stat (the roll is Tactile String/Natural String+Fibreglass Arrow Shaft+Accuracy masterwork), and all three can roll quickdraw. The god roll Biting Winds is arguable best, as it can roll quickdraw and snapshot for maximum handling speed. If you don't have rolls on either of these bows, No Turning Back (kinetic) is an excellent 2nd choice as it's an easily-obtained static roll with quickdraw and maxed accuracy (if you have the accuracy MW, which rolls randomly). For light-level-enabled modes, Biting Winds is the only option that is not sunset - there is no energy option with quickdraw. There is Point of the Stag (not sunset)- it doesn't roll quickdraw, but can work with Quick Access Sling as a make-do option (sacrificing Icarus sadly).

  • Exotic Bows: These are obviously all unique - but in brief, Le Monarque is the only real choice for high-level play. Furthermore, the characteristics of Le Monarque that make it unique also make it arguably the best choice out of all bows:
Highest possible bow damage: The best-in-class damage numbers of Le Monarque speak for themselves: 175 crit/125 body. No other bow comes close. Precision bows hit 151 crit/101 body. Wish Ender hits 160 crit/102 body - but has an atrocious 800ms draw time and, crucially, lacks snapshot or quickdraw. Trinity Ghoul has an exotic perk which is more or less irrelevant in PvP, has a slow draw time... and lacks quickdraw or snapshot.
Le Monarque's damage numbers enable guaranteed-kill crit/body combos that are unique among all bows: LM body+120rpm crit: 214 damage; LM body+140rpm crit: 195 damage. 195 kills low-resilience, 214 is guaranteed. Neither of these combos is a kill with any other bow. The importance of this really can't be overstated: although it is always preferable to land a crit with your bow shot, the flexibility of being able to secure the kill at minimum TtK with a body shot puts Le Monarque in a league of its own. The disorienting/stressing effects that the poison DoT places on opponents (which will spread to nearby opponents if they are clustered) are just icing on the cake.
Snapshot Sights: This perk allows the player to remain in hipfire (out of ADS) before engaging - without either snapshot or quickdraw, bows enter ADS too slowly to allow this. Bow+HC users without snapshot/quickdraw will have to pre-aim before engagements - this is hugely disadvantageous because A) this is simply not always possible in the chaos of the crucible, and B) ADS time should be minimized because it has a host of obvious disadvantages - loss of radasituational awareness, promotion of passive play, etc.

One very specific build is extremely strong and worth mentioning: Le Monarque+Oathkeepers. With legendary bows I strongly advise against running Oathkeepers - they serve little purpose, and can actively promote an excessively passive and non-aerial playstyle. With Le Monarque, that is not the case. There is a huge benefit to knowing your poison DoT damage is always guaranteed; without Oathkeepers, the window for successfully landing that poison shot is very narrow - in the chaos of the crucible, not even the best players can pull it off with absolute consistency. Oathkeepers remove that variable entirely, enabling focus to be shifted elsewhere (positioning, radar, communication, etc).
There are a few disadvantages to LM+Oathkeepers. The biggest is probably the fact that you can't run Icarus on your bow - limiting aerial play compared to legendary bows with Icarus. The other main disadvantage (which can be counteracted by conscious play) is the tendency for Oathkeepers to induce a more passive playstyle. It's easy to keep an arrow knocked at all times - but it's a terrible idea, as you become far more static (predictable), and less likely to rotate properly throughout the match. If running Oathkeepers, it is important to be aware of this tendency, and to intentionally avoid these pitfalls.

  • Handcannon choice:
The options for legendary handcannons are pretty easy to narrow down. If you are using Lucky Pants or Dragon's Shadow, quickdraw is not necessary and any 120/140 with your preferred perks will work (120s are optimal). For warlocks/titans and hunter builds without Lucky Pants or Dragon's Shadow, there are slim options. 120s are the best-in-slot option as explained above, and there are only a few examples which can roll the requisite perk of quickdraw: Thin Line (energy), Home For The Lost (kinetic, also an unobtainable Y1 static roll), and the new version of The Steady Hand (kinetic, iron banner). Thin Line is the only choice if you're running a kinetic bow.
The Steady Hand deserves a special note - it is the clear best-in-slot choice. Firstly, as the only non-sunset 120 with quickdraw, it is the only legendary 120rpm option for Trials/IB if you aren't running Lucky Pants/Dragon's Shadow. However, beyond that it also has phenomenal base stats, perk options, and "acquirability" (it should be farmable from IB, and odds are decent for strong rolls). Optimal rolls include: quickdraw+snapshot (1/36 chance), quickdraw+iron grip (1/36 chance), and quickdraw+wellspring (1/36 chance). Snapshot would shave a few frames off optimal TtK and is obviously excellent, but not necessary like quickdraw. Iron Grip hugely boosts stability, which is severely lacking in 120s. Wellspring reduces all cooldowns on kill - great for the neutral game and likely to be highly utilized, as almost all kills with bow+HC are with the handcannon. Additionally, with the correct roll The Steady Hand can reach a massive 86 range (actually 96 if using the Adept Range mod when it is available!). Max range roll requires: range MW+sureshot+any of the 4 second-slot perks which provide +5 range. Odds for this roll are a surprisingly reasonable 1/48. The god-roll with max range and quickdraw is a 1/288 chance. The GOD god-roll of max range+quickdraw+one of the 3 optimal final perks listed above is a 1/576 chance (I want one...).
(Interesting side note on The Steady Hand: If you want a high-impact handcannon with high stability, this is the one to farm for when iron banner rolls around. The stability god-roll reaches a massive 86 stability - far and away higher than any other 120rpm handcannon. The best part is it still maintains an impressive 71 range. Odds for getting this roll are 1/1152)
140rpm handcannons, while objectively worse than 120s for bow+HC, can still put in work. Options featuring quickdraw include: Ten Paces (kinetic), Kindled Orchid (energy), and The Old Fashioned (kinetic). Of these, only The Old Fashioned is not sunset; there is no non-sunset energy 140rpm handcannon that can roll quickdraw.

  • For light-level-enabled modes: note on weapon pairings/sunsetting
Due to the mess that is sunsetting, there are zero non-sunset legendary bows OR 120/140 handcannons in the energy slot that can roll quickdraw. Point of the Stag (energy bow) can work with Quick Access Sling, but that's about it. So, for Trials/IB, the possible weapon pairings are actually vanishingly slim: either Le Monarque or Point of the Stag, with either The Steady Hand or The Old Fashioned.
Hunters running Dragon's Shadow or Lucky pants have a few more options: Le Monarque+any HC Point of the Stag+any HC, or Biting Winds+any HC. Nonetheless, sunsetting has clearly reduced the pool of potential bow+HC builds by a big margin.

  • Exotic armour:
Hunters have the obvious advantage in this field: Lucky Pants, Dragon's Shadow, and Oathkeepers provide unique advantages for bow+HC that are unobtainable for warlocks/titans.
Lucky Pants lend themselves well to builds that incorporate exotic handcannons (TLW+bow, Sturm+bow, Ace+bow, etc.). These builds all have inherent advantages and disadvantages that follow the unique attributes of each exotic handcannon. They also allow use of handcannons which lack quickdraw. Builds include: Le Monarque+any handcannon that lacks quickdraw, or a legendary bow+exotic handcannon. For regular crucible, Subtle Calamity pairs best with Lucky Pants as it can roll quickdraw - for Trials/IB you are limited to Point of the Stag+Quick Access Sling.
Dragon's Shadow provides the necessary handling boost for handcannons and allows for builds with handcannons/bows that lack quickdraw. I personally am not a huge fan, as I find losing my dodge to cooldown and needing to monitor the buff/cooldown constantly to be pretty disadvantageous (especially when simply using a handcannon with quickdraw provides the same benefit).
Oathkeepers are interesting, in that I would only recommend them when paired with Le Monarque - the advantage of a guaranteed poison hit is substantial. For legendary bows, Oathkeepers offer less benefit and may even promote an excessively passive playstyle, at the cost of your exotic slot.
The above three options are the primary exotics for bow+HC, but there is an exception: builds with a legendary handcannon w/quickdraw and legendary bow. In this case, neither Oathkeepers, Lucky Pants, or Dragon's Shadow provide a significant benefit, and exotic choice is really up to preference for specific perks. I personally would recommend Wormhusk, because disengaging to heal is a necessary tactic with bow+HC.
Warlocks and titans have very minimal choice regarding exotics to pair with bow+HC. For warlocks, Ophidian Aspect is a strong choice for its buff to weapon handling (important note: the handling buff from Ophidian Aspect is not enough to counteract a lack of quickdraw, especially for 120s). If using a handcannon with quickdraw, Transversive Steps are probably best. One unique strategy for warlocks revolves around empowering rifts: if you're running Le Monarque, empowering rifts will 1-shot at any resilience. I personally don't love this strategy as you're limited by ability cooldown and it's inherently passive... but it definitely works.
For titans... I'm honestly not sure if there is any exotic that directly pairs with bow+HC. Peacekeepers could be really interesting for a closer-range bow+SMG build maybe?

  • The playstyle:
The idea of bow+HC is to dramatically increase the lethality of bows by following up successful bow hits with a handcannon. Bows on their own have a hilariously non-competitive TtK (~1.34s for precision archetype bows) and can't do much beyond teamshotting - even in 6s. And relying on teammates for kills is no fun. In high-level comp bows alone are even worse - frankly they are not competitive in any way. Supplementing a bow with a handcannon changes this - following up a bow shot with a handcannon shot can be extremely fast and often catches opponents completely off-guard. This allows players to negate the inherent "passive play" characteristic of bows - on the contrary, bow+HC can and should be used very aggressively. In 6s, high-kill games should always be the target: if you're hanging back and playing super passive, you're doing it wrong. A skilled bow+HC player should always be pressuring the opposing team.
The fundamentals of the playstyle are largely the same as regular crucible loadouts: good game sense, knowing when to retreat, playing with your teammates, etc.
One very basic point is pre-drawing your bow (this may seem obvious, but this guide is geared to players who may have zero experience with bows): the bow+HC time-to-kill is simply not competitive if you are drawing your bow once you see an enemy.
Compared to traditional loadouts (primary+shotgun, primary+sniper, etc.), the main differentiator in how to play effectively with bow+HC is engagement range. Bow+HC lacks any insta-kill "panic buttons" in CQC (bow body shot+melee is the closest option) and similarly is at an obvious disadvantage in long range vs. snipers. While it's true that in low-level 6s lobbies you can pretty much run rampant without caring too much about engagement range (if you're decently skilled with bow+HC), things change at higher levels of competition. Against skilled players you WILL lose if they successfully force an engagement at long or short range. Maintaining the correct spacing between yourself and opponents is crucial. Consciously controlling your movement so at to engage at the correct range (midrange) as often as possible is essential to strong bow+HC play.
Following from this is knowing when to disengage. This is important for all loadouts but is especially relevant to bow+HC. The playstyle often requires disengaging more frequently relative to normal playstyles; unlike shotgunning, you don't often need to fully commit ("ape"); unlike sniping, you won't often be securing instant kills without taking any damage. Playing in the midrange without instant-kill special weapons means that you will need to disengage more frequently to "play your life" - which is fundamental in high-level play regardless of loadout.
Snipers are a particular weakness for bow+HC (less so in Beyond Light but still significant). Bows can be thought of as ultra-low zoom snipers that don't kill on crits, have a charge time, and limit your mobility; with this mindset it's easy to see why challenging snipers at range is easily punished. Restraint is essential: skilled snipers will win every time and peeking should usually be avoided against good players. You'll die. In 6s, the best play is often to not challenge sniper lanes and simply rotate to a new position - you will avoid a losing engagement and can enter a more favourable one quickly. In survival/trials, sacrificing your position is not usually the best option - you could be leaving your teammates at a disadvantage, surrendering heavy spawn, guarding a revive etc. Here, engagement range is critical; reducing engagement range is the only play, and it functions the same as it would with a shotgun or fusion rifle loadout (avoid sightlines and flank/pressure as best as possible). Challenging snipers can be done most safely with radar pinging tactics (applies to all loadouts) - peek from a sightline while a teammate is within radar range of the sniper and at a different angle/sightline. If you can't challenge a sniper's lane safely, play defensively and don't peek. Emotes/swords can be used 3rd-person perspective peeking - useful in extra sweaty lobbies.
In high-level lobbies, basic spacing strategies (and good aim, basic game sense, etc.) is typically inadequate to consistently win with bow+HC. Skilled opponents will exploit the weaknesses of the loadout and provide zero easy picks. In these scenarios the key is being unpredictable. Most players haven't encountered skilled bow+HC players at high levels; they will base their play off past encounters with bow+HC in low-level lobbies. The idea is pretty simple and not unique to bow+HC: be conscious of what the enemy expects you to do, and avoid doing those things. Functionally, this mostly boils down to four things: aggressive vs. passive play, usage of abilities (specifically grenades), aerial play, and teamshotting.
Aggressive vs. passive play
Deceptively simple: most players expect bow users to be highly passive - this is what they've encountered most frequently. Push aggressively to catch (most) players by surprise. Alternate aggressive pushes with baiting - fake a push, then back off from absolute close range. Mix up with grenades/aerial play. This is similar to good play with regular loadouts, but can be trickier in that you should be aware of engagement range at all times, due to your lack of instant-kill special weapons.
Very self-explanatory yet very important. High-level lobbies won't afford you many opportunities for clean bow-swap-to-handcannon kills. Playing intelligently with your teammates will give you the opportunity for instant kills, as opponents need only marginal damage to be vulnerable to a single bow crit - 49 for legendary bows, just 25 for Le Monarque. These damage levels are typically below the "retreat threshold" at which players will disengage to heal - leaving them open to a bow crit for the kill.
Usage of abilities
Countering the inherent disadvantages of bow+HC at close range is difficult. Grenade abilities are a strong option available to all classes - due to the massive crit damage of a single bow shot (151 for legendaries, 175 for Le Monarque), even the slightest tickle from a grenade can prime an enemy for an insta-kill. If you're running LM, take note of the damage number if you tag an opponent with a grenade - anything 75 or higher can be followed up with an LM bodyshot for a guaranteed kill. This also (obviously) works in reverse - tagging an enemy with a bow shot primes them for a grenade (depending on the bow and crit/body, grenades need only hit for a maximum of 99 down to a minimum of just 25 for a guaranteed kill).
Class abilities are useful, but not as critical to the playstyle as skilled grenade use. Dodge is probably the best class ability for bow+HC - it is a strong tool to control engagement range and disengage. It also enhances survivability in CQC - very beneficial for bow+HC given the obvious lack of a special weapon. Following up a dodge in close quarters with a jump often allows bow+HC to avoid a shotgun/melee death, and sets up a bow bodyshot+handcannon cleanup (or bow+melee when in range). At the very least it gives you a chance to trade. Barricade mostly functions as it would with any loadout - the one notable exception is that barricades can be particularly useful for pre-drawing a bow while maintaining sight of an opponent. Empowering Rifts have a unique benefit in that they can allow bows to instant-kill in a single crit.
Aerial Play
For good reason, aerial play is not typically seen as a strong suit of bows: they suffer from significant penalties to in-air accuracy, and missing while airborne leaves bow users highly vulnerable. However, when executed properly, aerial play with bow+HC can be highly effective - and is in fact necessary to maximize the potential of the loadout. Strong aerial play is key to higher level bow+HC. At higher levels of play, the loadout is unlikely to be effective without it. Due to how important aerial play is, I've expanded this section to be a deep dive into every aspect of aerial play with bow+HC.
Note: "aerial play" refers to any instance of play while non-grounded - from the smallest jump-shot to a full double-jump.
For handcannons, Icarus is absolutely essential if you want to maximize aerial bow+HC play. Even if you are a grounded player, I would still recommend Icarus for your handcannon; regardless of playstyle, you will at times find yourself airborne. Often these will be moments of undesirable close quarters combat - a heavily disadvantaged position for bow+HC, and one in which your best play will usually involve your handcannon. Minimize this disadvantage as much as possible: run Icarus on your handcannon.
For bows, it comes down to your personal playstyle - for certain aerial playstyles, the best option is legendary bow+Icarus. The obvious sacrifice here is giving up Le Monarque. LM is arguably the best bow in the game; trading it's huge advantages for anything is a big ask. That said, strong aerial play is important enough against tough opponents that giving up LM can be worth it. Ultimately, it comes down to preference - both options have pros and cons, and suit different playstyles. Both can work equally well at high levels, where good aerial play is necessary - the difference is in the playstyle. I recommend practicing with both to see which works best for you.
With aerial play it's usually best to aim for body shots (with bows) when in close quarters. There are two main reasons for this. The first is that bow body shots can be landed consistently in CQC from hip-fire. This is huge: hip-firing is faster, allows you to maintain situational awareness, affords instant access to your abilities, and maximizes your movement options. ADSing for a crit while in a CQC fight is clunky and highly limiting. The second reason is basic consistency: the odds of missing against slippery opponents are higher in CQC, where missing usually results in death. Targeting a crit instead of centre-of-mass is riskier. While hitting aerial crits undeniably offers better damage and potential TtK (guaranteed kill with 1 followup handcannon hit), the increased consistency of targeting body shots is usually worth the tradeoff. Bow body shots do a surprising amount of damage and can usually get the job done; if you are forced into an absolute close-range engagement and can't disengage, bow bodyshot+melee is the best "panic button" available and can kill near instantly.
At medium range and further, aiming for crits while airborne makes sense; missing is less likely to result in death, and the goal is to deal maximum damage. In these engagements, an essential aerial technique is jump-shotting at range from cover. The keys here are range and cover: jump-shotting out of cover or in close/close-mid range is viable and useful, but bow+HC doesn't offer any real advantages vs. regular loadouts in such scenarios. On the other hand, the unique attributes of bows offer real advantages when jump-shotting at range (mid+) and peeking from cover. These include:
  • Unequaled damage from a single shot (min 101, max 175).
  • No need to factor in the possibility of wasting special ammo (less risk)
  • Inherent high accuracy and unlimited range of bows (higher probability of success)
Cumulatively these attributes make bows very strong for this style of jump-shotting. Against skilled opponents, it's often a necessary technique; these players will reliably punish basic peeking (standing position>strafe out of cover) - and bow+HC almost never works with slide-peeking out of cover (nocking an arrow after a slide is an easy punish). This leaves jump-shotting as the only mix-up option for peeking lanes. Without strong jump-shotting skills, good teams can easily shut down aggressive bow+HC play. It's one of the most important bow techniques and is crucial for maximizing the loadout's potential.
Regardless of your build choice, clean-up kills at close range (or with the threat of snipers) should almost always be attempted with aerial play - most players will not expect this from bow users, and bow body shot damage is often enough to secure the kill with no follow-up.
Another aerial tactic worth mentioning is engaging with only your handcannon. Against particularly slippery or skilled opponents this can be more reliable - and it serves as a mix-up which they will not be expecting.

I'll wrap up this guide with a breakdown of what I personally consider to be the current best build overall for aerial bow+HC play - and for the playstyle as a whole. It's not the strongest option in all scenarios - but it is definitely the most versatile, with fewer weaknesses than other bow+HC builds. It's also relatively simple to put together and works with all classes - although hunter probably synergizes best.
The build is (quite simply) Le Monarque+120rpm HC. The unique attribute of this particular pairing which makes it so strong is the bow bodyshot + handcannon crit combo: a Le Monarque body shot and 120rpm crit hits for 215 - a guaranteed kill. All other bow+HC builds require a bow crit to guarantee a kill with the followup handcannon shot. This means you can secure kills at the fastest possible TtK regardless of landing the bow crit, at (nearly) any range! The strength of this cannot be overstated; it enables plays based off intentional bow bodyshots that no other build can match - and provides superior forgiveness and flexibility in every engagement. These attributes enable a playstyle that is unique to this build. Relative to other bow+HC builds, LM+120rpm has nearly zero downsides: in close/close-mid range, it excels for aggressive aerial play (second only to legendary bow+TLW) - offering near-instantaneous kill potential without requiring high precision. This makes intentionally playing around hip-fire body-shots a competitive strategy - and Le Monarque is equipped with snapshot for rapid pivots to ADS as needed. At mid-range and further, the best-in-slot damage output of LM and best-in-slot damage+range of 120rpm handcannons offer the greatest lethality in a bow+HC loadout - and again require objectively less precision for minimum TtK. No other build is as effective at all ranges, or as forgiving. The best part is this build is relatively easy to set up: all you need is a 120rpm HC with quickdraw (or Lucky Pants/Dragon's Shadow) and Icarus.

That's all for now... way more than I intended to write haha. Hopefully this provides a useful overview of bow+HC. Try it out if you haven't before and you're looking for a totally different playstyle in the crucible!
submitted by Dr_Thumbs to CruciblePlaybook